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... fixed typo
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@ -1321,7 +1321,7 @@ land_validity_t& land_validity(eLand l) {
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return full_game;
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// highlight Zebra-based lands on Zebra Quotient!
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if((l == laZebra || l == laWhirlwind || l == laStorms || l == laWarpedCoast || l == laWarpSea) && quotient == 1)
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if((l == laZebra || l == laWhirlwind || l == laStorms || l == laWarpCoast || l == laWarpSea) && quotient == 1)
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return pattern_compatibility;
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// highlight FP-based lands on Field Quotient!
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