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fixed/updated land unlocking rules
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parent
e930f7dff0
commit
f6de1ed84b
9
help.cpp
9
help.cpp
@ -430,7 +430,7 @@ string generateHelpForLand(eLand l) {
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s += "\n\n";
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if(l == laIce || l == laCaves || l == laDesert || l == laMotion || l == laJungle ||
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l == laCrossroads || l == laAlchemist)
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l == laCrossroads || l == laAlchemist || l == laHunting)
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s += XLAT("Always available.\n");
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#define ACCONLY(z) s += XLAT("Accessible only from %the1.\n", z);
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@ -469,10 +469,11 @@ string generateHelpForLand(eLand l) {
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if(l == laDryForest || l == laWineyard || l == laDeadCaves || l == laHive || l == laRedRock ||
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l == laOvergrown || l == laStorms || l == laWhirlwind || l == laRose ||
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l == laCrossroads2 || l == laRlyeh)
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l == laCrossroads2 || l == laRlyeh || l == laVolcano)
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TREQ(R60)
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if(l == laReptile) TREQ2(U10, itElixir)
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if(l == laVolcano) TREQ2(U10, itElixir)
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if(l == laEndorian) TREQ2(U10, itIvory)
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if(l == laKraken) TREQ2(U10, itFjord)
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if(l == laBurial) TREQ2(U10, itKraken)
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@ -481,9 +482,13 @@ string generateHelpForLand(eLand l) {
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if(l == laDungeon) TREQ2(U5, itPalace)
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if(l == laMountain) TREQ2(U5, itIvory)
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if(l == laMountain) TREQ2(U5, itRuby)
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if(l == laBlizzard) TREQ2(U5, itDiamond)
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if(l == laBlizzard) TREQ2(U5, itWindstone)
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if(l == laPrairie) TREQ(R90)
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if(l == laBull) TREQ(R90)
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if(l == laTerracotta) TREQ(R90)
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if(l == laCrossroads4) TREQ(R200)
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if(l == laCrossroads5) TREQ(R300)
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@ -494,16 +494,16 @@ bool landUnlocked(eLand l) {
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return gold() >= R90;
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case laVolcano:
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return gold() >= R30 && items[itElixir] >= U10;
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return gold() >= R60 && items[itElixir] >= U10;
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case laHunting:
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return true;
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case laTerracotta: case laMercuryRiver:
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return gold() >= 60;
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return gold() >= R90;
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case laBlizzard:
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return items[itDiamond] >= 5 && items[itWindstone] >= 5;
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return items[itDiamond] >= U5 && items[itWindstone] >= U5;
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case laCrossroads5:
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return gold() >= R300;
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