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2D3D:: fixed Y/Z orientation
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@ -171,6 +171,7 @@ void initConfig() {
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addsaver(vid.yshift, "Y shift", 0);
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addsaver(vid.yshift, "Y shift", 0);
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addsaver(vid.use_wall_radar, "wallradar", true);
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addsaver(vid.use_wall_radar, "wallradar", true);
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addsaver(vid.fixed_facing, "fixed facing", 0);
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addsaver(vid.fixed_facing, "fixed facing", 0);
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addsaver(vid.fixed_yz, "fixed YZ", true);
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addsaver(vid.camera_angle, "camera angle", 0);
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addsaver(vid.camera_angle, "camera angle", 0);
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addsaver(vid.ballproj, "ballproj", 1);
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addsaver(vid.ballproj, "ballproj", 1);
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addsaver(vid.monmode, "monster display mode", DEFAULT_MONMODE);
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addsaver(vid.monmode, "monster display mode", DEFAULT_MONMODE);
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@ -1275,6 +1276,10 @@ void show3D() {
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}
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}
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});
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});
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}
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}
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if(WDIM == 2 && GDIM == 3)
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dialog::addBoolItem_action("fixed Y/Z rotation", vid.fixed_yz, 'Z');
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if(true) {
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if(true) {
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dialog::addBreak(50);
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dialog::addBreak(50);
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dialog::addSelItem(XLAT("projection"), current_proj_name(), 'M');
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dialog::addSelItem(XLAT("projection"), current_proj_name(), 'M');
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1
hyper.h
1
hyper.h
@ -1095,6 +1095,7 @@ struct videopar {
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int radarsize; // radar for 3D geometries
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int radarsize; // radar for 3D geometries
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int aurastr, aurasmoothen;
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int aurastr, aurasmoothen;
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bool fixed_facing;
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bool fixed_facing;
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bool fixed_yz;
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bool use_wall_radar;
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bool use_wall_radar;
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int linequality;
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int linequality;
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@ -1075,6 +1075,11 @@ void spinEdge(ld aspd) {
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if(downspin > aspd) downspin = aspd;
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if(downspin > aspd) downspin = aspd;
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if(downspin < -aspd) downspin = -aspd;
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if(downspin < -aspd) downspin = -aspd;
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View = spin(downspin) * View;
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View = spin(downspin) * View;
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if(WDIM == 2 && GDIM == 3 && vid.fixed_yz && View[0][2]) {
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ld d12 = atan2(View[0][2], View[1][2]);
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View = cspin(1, 0, d12) * View;
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}
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}
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}
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void centerpc(ld aspd) {
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void centerpc(ld aspd) {
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