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rogueviz:: ads:: fixed adS not clearing replays
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@@ -78,6 +78,8 @@ void ads_sub_restart() {
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ci_at.clear();
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displayed.clear();
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history.clear();
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in_replay = false;
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gen_terrain(vctr, ci_at[vctr], -2);
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forCellEx(c1, vctr) ci_at[c1].type = wtNone;
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@@ -758,6 +758,7 @@ void ds_restart() {
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pick_textures();
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init_rsrc();
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init_gamedata();
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in_replay = false;
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}
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void run_ds_game_hooks() {
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