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no more hiding the boat under the player
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@ -4108,7 +4108,7 @@ int get_darkval(int d) {
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void drawBoat(cell *c, const transmatrix*& Vboat, transmatrix& Vboat0, transmatrix& V) {
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void drawBoat(cell *c, const transmatrix*& Vboat, transmatrix& Vboat0, transmatrix& V) {
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double footphase;
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double footphase;
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if(c == cwt.at && hide_player()) return;
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if(WDIM == 3 && c == cwt.at && hide_player()) return;
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bool magical = items[itOrbWater] && (isPlayerOn(c) || (isFriendly(c) && items[itOrbEmpathy]));
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bool magical = items[itOrbWater] && (isPlayerOn(c) || (isFriendly(c) && items[itOrbEmpathy]));
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int outcol = magical ? watercolor(0) : 0xC06000FF;
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int outcol = magical ? watercolor(0) : 0xC06000FF;
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int incol = magical ? 0x0060C0FF : 0x804000FF;
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int incol = magical ? 0x0060C0FF : 0x804000FF;
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