2d3d:: proper placement of Big Carpet, Reptiles and Trihepta Special

This commit is contained in:
Zeno Rogue 2019-05-10 01:51:30 +02:00
parent 14e9ebec57
commit 9dae2f4438
1 changed files with 9 additions and 0 deletions

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@ -885,6 +885,15 @@ void make_3d_models() {
shift_shape(shBoatOuter, geom3::FLOOR);
shift_shape(shBoatInner, (geom3::FLOOR+geom3::LAKE)/2);
for(int i=0; i<14; i++)
shift_shape(shTriheptaSpecial[i], geom3::FLOOR);
shift_shape(shBigCarpet1, geom3::FLOOR - geom3::human_height * 1/40);
shift_shape(shBigCarpet2, geom3::FLOOR - geom3::human_height * 2/40);
shift_shape(shBigCarpet3, geom3::FLOOR - geom3::human_height * 3/40);
for(int a=0; a<5; a++) for(int b=0; b<4; b++)
shift_shape(shReptile[a][b], geom3::FLOOR - geom3::human_height * min(b, 2) / 40);
}
#undef S