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moved game_keys_scroll so that it exists on Android
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@ -683,6 +683,9 @@ EX void resize_screen_to(int x, int y);
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EX void mainloopiter() { printf("(compiled without SDL -- no action)\n"); quitmainloop = true; }
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#endif
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/* visualization only -- the HyperRogue movement keys should move the camera */
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EX bool game_keys_scroll;
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#if CAP_SDL
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// Warning: a very long function! todo: refactor
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@ -714,9 +717,6 @@ EX bool mouseaiming(bool shmupon) {
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(GDIM == 3 && !shmupon) || (rug::rugged && (lctrlclick ^ rug::mouse_control_rug)) || (cmode & sm::MOUSEAIM);
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}
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/* visualization only -- the HyperRogue movement keys should move the camera */
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EX bool game_keys_scroll;
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EX purehookset hooks_control;
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EX void mainloopiter() {
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