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	fixed a bug with rusalka-cursing the first tile when you shoot
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		| @@ -384,7 +384,7 @@ EX void shoot() { | ||||
|   vector<pair<cell*, int>> healthy_dragons; | ||||
|   map<cell*, pair<int, int>> kraken_hits; | ||||
|   int dragon_hits = 0; | ||||
|   rusalka_curses++; | ||||
|   rusalka_curses = 0; | ||||
|  | ||||
|   // for achievements | ||||
|   for(auto& mov: bowpath) { | ||||
|   | ||||
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