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fixed the Crossroads in PTM
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@ -348,11 +348,13 @@ bool hellUnlocked() {
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}
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ld orbprizefun(int tr) {
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if(tactic::on) return 1;
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if(tr < 10) return 0;
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return .6 + .4 * log(tr/25.) / log(2);
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}
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ld orbcrossfun(int tr) {
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if(tactic::on) return 1;
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if(tr < 10) return 0;
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if(tr > 25) return 1;
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return (tr*2 + 50) / 100.;
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