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removed incorrect CAP_TEXTURE guards
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@@ -464,12 +464,10 @@ void dqi_poly::gldraw() {
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#endif
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if(tinf) {
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#if CAP_TEXTURE
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glhr::be_textured();
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glBindTexture(GL_TEXTURE_2D, tinf->texture_id);
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glhr::vertices_texture(v, tinf->tvertices, offset, offset_texture);
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ioffset = 0;
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#endif
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}
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else {
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glhr::be_nontextured();
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