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made Farlands more interesting
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parent
613577935c
commit
f04a73695d
16
landgen.cpp
16
landgen.cpp
@ -2607,7 +2607,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
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break;
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case laMemory:
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c->wall = waChasm;
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if(d >= 7) c->wall = waChasm;
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if(d == 7 && !c->monst && hrand(2000) < 4)
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#if CAP_RACING
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if(!racing::on)
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@ -2901,8 +2901,18 @@ EX void setdist(cell *c, int d, cell *from) {
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// the number of tiles in the standard geometry has about 7553 digits!
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int gdist = abs(c->master->distance);
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if(gdist > global_distance_limit) {
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c->wall = waNone;
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c->item = itOrbSafety;
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gdist -= global_distance_limit;
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if(d == 8 && hrand(100) < gdist) {
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if(!isMultitile(c)) c->monst = moNone;
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if(!do_not_touch_this_wall(c)) {
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setland(c, laMemory);
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c->wall = waChasm;
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c->item = itNone;
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}
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}
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if(d == 7 && c->land == laMemory && hrand(100) < 5) {
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c->wall = waTrapdoor, c->item = itOrbSafety;
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}
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}
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ONEMPTY if(!c->item) {
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