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no start animations without OpenGL/shaders

This commit is contained in:
Zeno Rogue 2019-07-03 07:51:48 +02:00
parent 5476b33e94
commit efe82291d1

View File

@ -1232,7 +1232,7 @@ void fib_ghosts() {
reaction_t current = null_animation; reaction_t current = null_animation;
void pick() { void pick() {
if(((gold() > 0 || tkills() > 0) && canmove) || geometry != gNormal || ISWEB || ISMOBILE || vid.always3 || pmodel || rug::rugged || vid.wallmode < 2 || vid.monmode < 2) { if(((gold() > 0 || tkills() > 0) && canmove) || geometry != gNormal || ISWEB || ISMOBILE || vid.always3 || pmodel || rug::rugged || vid.wallmode < 2 || vid.monmode < 2 || glhr::noshaders || !vid.usingGL) {
current = null_animation; current = null_animation;
return; return;
} }