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viewctr is no more... major reduction of redundancy/complexity
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@@ -814,11 +814,10 @@ EX void cast() {
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vector<cell*> lst;
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cell *cs = viewcenter();
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cell *cs = centerover;
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transmatrix T = cview();
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if(nonisotropic) T = nisot::local_perspective * T;
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if(prod) T = actualV(viewctr, T);
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T = inverse(T);
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virtualRebase(cs, T, true);
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