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shmup:: incorrect cpid protection (just in case)
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@@ -457,6 +457,8 @@ EX namespace inv {
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EX void show() {
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multi::cpid = 0; /* just in case */
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if(remaining[itOrbSword]) items[itOrbSword]++;
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if(remaining[itOrbSword2]) items[itOrbSword2]++;
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gamescreen(2);
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