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	removed Warped Coast from full games in 3D geometries
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		| @@ -627,7 +627,8 @@ namespace lv { | |||||||
|   land_validity_t interesting = {3, q3, "Special interest."}; |   land_validity_t interesting = {3, q3, "Special interest."}; | ||||||
|   land_validity_t better_version_exists = {0, q0, "Better version exists."}; |   land_validity_t better_version_exists = {0, q0, "Better version exists."}; | ||||||
|   land_validity_t dont_work_but_ingame = {1, q0 | lv::appears_in_full, "Does not work in this geometry."}; |   land_validity_t dont_work_but_ingame = {1, q0 | lv::appears_in_full, "Does not work in this geometry."}; | ||||||
|   land_validity_t ugly_version = {1, q1 | lv::appears_in_full, "Grid does not work in this geometry."}; |   land_validity_t ugly_version_infull = {1, q1 | lv::appears_in_full, "Grid does not work in this geometry."}; | ||||||
|  |   land_validity_t ugly_version_nofull = {1, q1, "Grid does not work in this geometry."}; | ||||||
|   land_validity_t bad_graphics = {1, q1, "Graphics not implemented in this geometry."}; |   land_validity_t bad_graphics = {1, q1, "Graphics not implemented in this geometry."}; | ||||||
|   land_validity_t some0 = {0, q0, "This land does not work in the current settings. Reason not available."}; |   land_validity_t some0 = {0, q0, "This land does not work in the current settings. Reason not available."}; | ||||||
|   land_validity_t some1 = {1, q1, "This land does not work well in the current settings. Reason not available."}; |   land_validity_t some1 = {1, q1, "This land does not work well in the current settings. Reason not available."}; | ||||||
| @@ -676,7 +677,7 @@ land_validity_t& land_validity(eLand l) { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|   if(WDIM == 3) { |   if(WDIM == 3) { | ||||||
|     if(l == laWarpCoast) return ugly_version; |     if(l == laWarpCoast) return ugly_version_nofull; | ||||||
|     if(l == laWineyard && hyperbolic && !binarytiling && S7 == 6) return lv::pattern_special; |     if(l == laWineyard && hyperbolic && !binarytiling && S7 == 6) return lv::pattern_special; | ||||||
|     if(l == laEmerald && hyperbolic && !binarytiling && S7 == 12) return lv::pattern_special; |     if(l == laEmerald && hyperbolic && !binarytiling && S7 == 12) return lv::pattern_special; | ||||||
|     if(l == laZebra) return pattern_not_implemented_random; |     if(l == laZebra) return pattern_not_implemented_random; | ||||||
|   | |||||||
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