From eec439907624352992ad7e7f6c865a315361bc7f Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 2 Aug 2019 17:57:27 +0200 Subject: [PATCH] removed Warped Coast from full games in 3D geometries --- landlock.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/landlock.cpp b/landlock.cpp index 6fafc074..8ba8fa1d 100644 --- a/landlock.cpp +++ b/landlock.cpp @@ -627,7 +627,8 @@ namespace lv { land_validity_t interesting = {3, q3, "Special interest."}; land_validity_t better_version_exists = {0, q0, "Better version exists."}; land_validity_t dont_work_but_ingame = {1, q0 | lv::appears_in_full, "Does not work in this geometry."}; - land_validity_t ugly_version = {1, q1 | lv::appears_in_full, "Grid does not work in this geometry."}; + land_validity_t ugly_version_infull = {1, q1 | lv::appears_in_full, "Grid does not work in this geometry."}; + land_validity_t ugly_version_nofull = {1, q1, "Grid does not work in this geometry."}; land_validity_t bad_graphics = {1, q1, "Graphics not implemented in this geometry."}; land_validity_t some0 = {0, q0, "This land does not work in the current settings. Reason not available."}; land_validity_t some1 = {1, q1, "This land does not work well in the current settings. Reason not available."}; @@ -676,7 +677,7 @@ land_validity_t& land_validity(eLand l) { } if(WDIM == 3) { - if(l == laWarpCoast) return ugly_version; + if(l == laWarpCoast) return ugly_version_nofull; if(l == laWineyard && hyperbolic && !binarytiling && S7 == 6) return lv::pattern_special; if(l == laEmerald && hyperbolic && !binarytiling && S7 == 12) return lv::pattern_special; if(l == laZebra) return pattern_not_implemented_random;