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new music arrangements for Android
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@ -525,22 +525,22 @@ public class HyperRogue extends Activity implements SensorEventListener {
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if(curland == 17) id = R.raw.graveyard; // Dead Cave
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if(curland == 18) id = R.raw.motion; // Hive
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if(curland == 19) id = R.raw.mirror; // Land of Power
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if(curland == 20) id = R.raw.hell; // Camelot
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if(curland == 20) id = R.raw.palace; // Camelot
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if(curland == 21) id = R.raw.rlyeh; // Temple of Cthulhu
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if(curland == 22) id = R.raw.crossroads; // Crossroads II
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if(curland == 23) id = R.raw.crossroads; // Caribbean
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if(curland == 23) id = R.raw.caribbean; // Caribbean
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if(curland == 24) id = R.raw.desert; // Red Rock Valley
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if(curland == 25) id = R.raw.hell; // Minefield
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if(curland == 26) id = R.raw.caves; // Ocean
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if(curland == 26) id = R.raw.ocean; // Ocean
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if(curland == 27) id = R.raw.rlyeh; // Whirlpool
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if(curland == 28) id = R.raw.crossroads; // Palace
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if(curland == 29) id = R.raw.caves; // Living Fjord
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if(curland == 30) id = R.raw.hell; // Ivory Tower
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if(curland == 28) id = R.raw.palace; // Palace
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if(curland == 29) id = R.raw.ocean; // Living Fjord
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if(curland == 30) id = R.raw.ivory; // Ivory Tower
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if(curland == 31) id = R.raw.motion; // Zebra
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if(curland == 32) id = R.raw.hell; // Plane of Fire
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if(curland == 33) id = R.raw.motion; // Plane of Air
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if(curland == 34) id = R.raw.caves; // Plane of Earth
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if(curland == 35) id = R.raw.crossroads; // Plane of Water
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if(curland == 35) id = R.raw.caribbean; // Plane of Water
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if(curland == 36) id = R.raw.crossroads; // Crossroads III
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if(curland == 39) id = R.raw.laboratory; // Canvas
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if(curland == 41) id = R.raw.caves; // Wild West
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@ -548,21 +548,21 @@ public class HyperRogue extends Activity implements SensorEventListener {
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if(curland == 43) id = R.raw.jungle; // Overgrown Woods
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if(curland == 44) id = R.raw.jungle; // Clearing
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if(curland == 45) id = R.raw.graveyard; // Haunted Woods
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if(curland == 48) id = R.raw.laboratory; // Windy Plains
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if(curland == 48) id = R.raw.ivory; // Windy Plains
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if(curland == 49) id = R.raw.hell; // Rose Garden
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if(curland == 50) id = R.raw.caves; // Warped Coast
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if(curland == 50) id = R.raw.ocean; // Warped Coast
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if(curland == 52) id = R.raw.crossroads; // Crossroads IV
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if(curland == 53) id = R.raw.laboratory; // Yendorian Forest
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if(curland == 53) id = R.raw.ivory; // Yendorian Forest
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if(curland == 54) id = R.raw.crossroads; // Gal<EFBFBD>pagos
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if(curland == 55) id = R.raw.caves; // Dragon Chasms
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if(curland == 56) id = R.raw.rlyeh; // Kraken Depths
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if(curland == 57) id = R.raw.graveyard; // Burial Grounds
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if(curland == 58) id = R.raw.desert; // Trollheim
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if(curland == 56) id = R.raw.rlyeh; // Kraken Depths
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if(curland == 56) id = R.raw.ocean; // Kraken Depths
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if(curland == 57) id = R.raw.graveyard; // Burial Grounds
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if(curland == 58) id = R.raw.desert; // Trollheim
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if(curland == 59) id = R.raw.graveyard; // Halloween
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if(curland == 60) id = R.raw.desert; // Dungeon
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if(curland == 60) id = R.raw.palace; // Dungeon
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if(curland == 61) id = R.raw.rlyeh; // Lost Mountain
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if(curland == 62) id = R.raw.mirror; // Reptiles
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if(curland == 63) id = R.raw.rlyeh; // Prairie
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