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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-17 10:44:48 +00:00

new music arrangements for Android

This commit is contained in:
Zeno Rogue 2020-04-06 14:03:00 +02:00
parent 67d057e8cf
commit edeed6858a

View File

@ -525,22 +525,22 @@ public class HyperRogue extends Activity implements SensorEventListener {
if(curland == 17) id = R.raw.graveyard; // Dead Cave
if(curland == 18) id = R.raw.motion; // Hive
if(curland == 19) id = R.raw.mirror; // Land of Power
if(curland == 20) id = R.raw.hell; // Camelot
if(curland == 20) id = R.raw.palace; // Camelot
if(curland == 21) id = R.raw.rlyeh; // Temple of Cthulhu
if(curland == 22) id = R.raw.crossroads; // Crossroads II
if(curland == 23) id = R.raw.crossroads; // Caribbean
if(curland == 23) id = R.raw.caribbean; // Caribbean
if(curland == 24) id = R.raw.desert; // Red Rock Valley
if(curland == 25) id = R.raw.hell; // Minefield
if(curland == 26) id = R.raw.caves; // Ocean
if(curland == 26) id = R.raw.ocean; // Ocean
if(curland == 27) id = R.raw.rlyeh; // Whirlpool
if(curland == 28) id = R.raw.crossroads; // Palace
if(curland == 29) id = R.raw.caves; // Living Fjord
if(curland == 30) id = R.raw.hell; // Ivory Tower
if(curland == 28) id = R.raw.palace; // Palace
if(curland == 29) id = R.raw.ocean; // Living Fjord
if(curland == 30) id = R.raw.ivory; // Ivory Tower
if(curland == 31) id = R.raw.motion; // Zebra
if(curland == 32) id = R.raw.hell; // Plane of Fire
if(curland == 33) id = R.raw.motion; // Plane of Air
if(curland == 34) id = R.raw.caves; // Plane of Earth
if(curland == 35) id = R.raw.crossroads; // Plane of Water
if(curland == 35) id = R.raw.caribbean; // Plane of Water
if(curland == 36) id = R.raw.crossroads; // Crossroads III
if(curland == 39) id = R.raw.laboratory; // Canvas
if(curland == 41) id = R.raw.caves; // Wild West
@ -548,21 +548,21 @@ public class HyperRogue extends Activity implements SensorEventListener {
if(curland == 43) id = R.raw.jungle; // Overgrown Woods
if(curland == 44) id = R.raw.jungle; // Clearing
if(curland == 45) id = R.raw.graveyard; // Haunted Woods
if(curland == 48) id = R.raw.laboratory; // Windy Plains
if(curland == 48) id = R.raw.ivory; // Windy Plains
if(curland == 49) id = R.raw.hell; // Rose Garden
if(curland == 50) id = R.raw.caves; // Warped Coast
if(curland == 50) id = R.raw.ocean; // Warped Coast
if(curland == 52) id = R.raw.crossroads; // Crossroads IV
if(curland == 53) id = R.raw.laboratory; // Yendorian Forest
if(curland == 53) id = R.raw.ivory; // Yendorian Forest
if(curland == 54) id = R.raw.crossroads; // Gal<EFBFBD>pagos
if(curland == 55) id = R.raw.caves; // Dragon Chasms
if(curland == 56) id = R.raw.rlyeh; // Kraken Depths
if(curland == 57) id = R.raw.graveyard; // Burial Grounds
if(curland == 58) id = R.raw.desert; // Trollheim
if(curland == 56) id = R.raw.rlyeh; // Kraken Depths
if(curland == 56) id = R.raw.ocean; // Kraken Depths
if(curland == 57) id = R.raw.graveyard; // Burial Grounds
if(curland == 58) id = R.raw.desert; // Trollheim
if(curland == 59) id = R.raw.graveyard; // Halloween
if(curland == 60) id = R.raw.desert; // Dungeon
if(curland == 60) id = R.raw.palace; // Dungeon
if(curland == 61) id = R.raw.rlyeh; // Lost Mountain
if(curland == 62) id = R.raw.mirror; // Reptiles
if(curland == 63) id = R.raw.rlyeh; // Prairie