diff --git a/hyperroid/app/src/main/java/com/roguetemple/hyperroid/HyperRogue.java b/hyperroid/app/src/main/java/com/roguetemple/hyperroid/HyperRogue.java index a5e5d71c..40245269 100644 --- a/hyperroid/app/src/main/java/com/roguetemple/hyperroid/HyperRogue.java +++ b/hyperroid/app/src/main/java/com/roguetemple/hyperroid/HyperRogue.java @@ -525,22 +525,22 @@ public class HyperRogue extends Activity implements SensorEventListener { if(curland == 17) id = R.raw.graveyard; // Dead Cave if(curland == 18) id = R.raw.motion; // Hive if(curland == 19) id = R.raw.mirror; // Land of Power - if(curland == 20) id = R.raw.hell; // Camelot + if(curland == 20) id = R.raw.palace; // Camelot if(curland == 21) id = R.raw.rlyeh; // Temple of Cthulhu if(curland == 22) id = R.raw.crossroads; // Crossroads II - if(curland == 23) id = R.raw.crossroads; // Caribbean + if(curland == 23) id = R.raw.caribbean; // Caribbean if(curland == 24) id = R.raw.desert; // Red Rock Valley if(curland == 25) id = R.raw.hell; // Minefield - if(curland == 26) id = R.raw.caves; // Ocean + if(curland == 26) id = R.raw.ocean; // Ocean if(curland == 27) id = R.raw.rlyeh; // Whirlpool - if(curland == 28) id = R.raw.crossroads; // Palace - if(curland == 29) id = R.raw.caves; // Living Fjord - if(curland == 30) id = R.raw.hell; // Ivory Tower + if(curland == 28) id = R.raw.palace; // Palace + if(curland == 29) id = R.raw.ocean; // Living Fjord + if(curland == 30) id = R.raw.ivory; // Ivory Tower if(curland == 31) id = R.raw.motion; // Zebra if(curland == 32) id = R.raw.hell; // Plane of Fire if(curland == 33) id = R.raw.motion; // Plane of Air if(curland == 34) id = R.raw.caves; // Plane of Earth - if(curland == 35) id = R.raw.crossroads; // Plane of Water + if(curland == 35) id = R.raw.caribbean; // Plane of Water if(curland == 36) id = R.raw.crossroads; // Crossroads III if(curland == 39) id = R.raw.laboratory; // Canvas if(curland == 41) id = R.raw.caves; // Wild West @@ -548,21 +548,21 @@ public class HyperRogue extends Activity implements SensorEventListener { if(curland == 43) id = R.raw.jungle; // Overgrown Woods if(curland == 44) id = R.raw.jungle; // Clearing if(curland == 45) id = R.raw.graveyard; // Haunted Woods - if(curland == 48) id = R.raw.laboratory; // Windy Plains + if(curland == 48) id = R.raw.ivory; // Windy Plains if(curland == 49) id = R.raw.hell; // Rose Garden - if(curland == 50) id = R.raw.caves; // Warped Coast + if(curland == 50) id = R.raw.ocean; // Warped Coast if(curland == 52) id = R.raw.crossroads; // Crossroads IV - if(curland == 53) id = R.raw.laboratory; // Yendorian Forest + if(curland == 53) id = R.raw.ivory; // Yendorian Forest if(curland == 54) id = R.raw.crossroads; // Gal�pagos if(curland == 55) id = R.raw.caves; // Dragon Chasms if(curland == 56) id = R.raw.rlyeh; // Kraken Depths if(curland == 57) id = R.raw.graveyard; // Burial Grounds if(curland == 58) id = R.raw.desert; // Trollheim - if(curland == 56) id = R.raw.rlyeh; // Kraken Depths + if(curland == 56) id = R.raw.ocean; // Kraken Depths if(curland == 57) id = R.raw.graveyard; // Burial Grounds if(curland == 58) id = R.raw.desert; // Trollheim if(curland == 59) id = R.raw.graveyard; // Halloween - if(curland == 60) id = R.raw.desert; // Dungeon + if(curland == 60) id = R.raw.palace; // Dungeon if(curland == 61) id = R.raw.rlyeh; // Lost Mountain if(curland == 62) id = R.raw.mirror; // Reptiles if(curland == 63) id = R.raw.rlyeh; // Prairie