mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-25 09:30:35 +00:00
fixed a graphical issue with water next to chasm (the water tile looked as if it was a floor)
This commit is contained in:
parent
00937fff3c
commit
eda3f04a39
@ -4580,6 +4580,8 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
|
||||
}
|
||||
// wall between lake and chasm -- no Escher here
|
||||
if(chasmg == 1) forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) {
|
||||
dynamicval<qfloorinfo> qfib(qfi, qfi);
|
||||
set_floor(shFullFloor);
|
||||
placeSidewall(c, i, SIDE_LAKE, V, 0x202030FF);
|
||||
placeSidewall(c, i, SIDE_LTOB, V, 0x181820FF);
|
||||
placeSidewall(c, i, SIDE_BTOI, V, 0x101010FF);
|
||||
|
Loading…
Reference in New Issue
Block a user