From eda3f04a39a4e4a56b1518dfc8002b2a6042986d Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 31 Aug 2018 19:09:45 +0200 Subject: [PATCH] fixed a graphical issue with water next to chasm (the water tile looked as if it was a floor) --- graph.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/graph.cpp b/graph.cpp index 63bcc716..4a9c9fc6 100644 --- a/graph.cpp +++ b/graph.cpp @@ -4580,6 +4580,8 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) { } // wall between lake and chasm -- no Escher here if(chasmg == 1) forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) { + dynamicval qfib(qfi, qfi); + set_floor(shFullFloor); placeSidewall(c, i, SIDE_LAKE, V, 0x202030FF); placeSidewall(c, i, SIDE_LTOB, V, 0x181820FF); placeSidewall(c, i, SIDE_BTOI, V, 0x101010FF);