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Merge pull request #270 from jruderman/drc2
Dice hover map now indicates hardness with color
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commit
ed1a1dc37c
10
complex2.cpp
10
complex2.cpp
@ -911,6 +911,7 @@ EX namespace dice {
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int faces;
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int faces;
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int facesides;
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int facesides;
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int order;
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int order;
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int highest_hardness;
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die_structure(int ord, const vector<vector<int>>& v) {
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die_structure(int ord, const vector<vector<int>>& v) {
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sides = v;
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sides = v;
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spins = sides;
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spins = sides;
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@ -933,6 +934,9 @@ EX namespace dice {
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for(int i=0; i<faces; i++)
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for(int i=0; i<faces; i++)
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for(int j: sides[i])
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for(int j: sides[i])
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hardness[i] = min(hardness[i], hardness[j]+1);
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hardness[i] = min(hardness[i], hardness[j]+1);
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highest_hardness = 0;
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for(int i=0; i<faces; i++)
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highest_hardness = max(highest_hardness, hardness[i]);
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}
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}
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};
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};
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@ -1201,7 +1205,11 @@ EX namespace dice {
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visit(c, dd, V);
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visit(c, dd, V);
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for(int i=0; i<isize(data); i++) {
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for(int i=0; i<isize(data); i++) {
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auto dat = data[i];
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auto dat = data[i];
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queuestr(fpp ? dat.V * zpush(cgi.FLOOR) : dat.V, .5, its(dat.dd.val+1), 0xFF8000FF);
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int wa = dw->hardness[dat.dd.val];
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int wb = dw->highest_hardness;
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unsigned int red = ((wa * 0x00) + ((wb-wa) * 0xff)) / wb;
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color_t col = 0xFF0000FF + (red << 16);
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queuestr(fpp ? dat.V * zpush(cgi.FLOOR) : dat.V, .5, its(dat.dd.val+1), col);
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if(i <= 22)
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if(i <= 22)
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forCellIdEx(c2, id, dat.c) if(can_roll(si, dat.dd.dir, movei(dat.c, id)) && !visited.count(c2)) {
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forCellIdEx(c2, id, dat.c) if(can_roll(si, dat.dd.dir, movei(dat.c, id)) && !visited.count(c2)) {
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auto re = roll_effect(movei(dat.c, id), dat.dd);
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auto re = roll_effect(movei(dat.c, id), dat.dd);
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