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Dice hover map now indicates hardness with color

This commit is contained in:
Jesse Ruderman 2021-07-28 03:24:30 -07:00
parent 4dfb77d727
commit b941d46733

View File

@ -911,6 +911,7 @@ EX namespace dice {
int faces;
int facesides;
int order;
int highest_hardness;
die_structure(int ord, const vector<vector<int>>& v) {
sides = v;
spins = sides;
@ -933,6 +934,9 @@ EX namespace dice {
for(int i=0; i<faces; i++)
for(int j: sides[i])
hardness[i] = min(hardness[i], hardness[j]+1);
highest_hardness = 0;
for(int i=0; i<faces; i++)
highest_hardness = max(highest_hardness, hardness[i]);
}
};
@ -1201,7 +1205,11 @@ EX namespace dice {
visit(c, dd, V);
for(int i=0; i<isize(data); i++) {
auto dat = data[i];
queuestr(fpp ? dat.V * zpush(cgi.FLOOR) : dat.V, .5, its(dat.dd.val+1), 0xFF8000FF);
int wa = dw->hardness[dat.dd.val];
int wb = dw->highest_hardness;
unsigned int red = ((wa * 0x00) + ((wb-wa) * 0xff)) / wb;
color_t col = 0xFF0000FF + (red << 16);
queuestr(fpp ? dat.V * zpush(cgi.FLOOR) : dat.V, .5, its(dat.dd.val+1), col);
if(i <= 22)
forCellIdEx(c2, id, dat.c) if(can_roll(si, dat.dd.dir, movei(dat.c, id)) && !visited.count(c2)) {
auto re = roll_effect(movei(dat.c, id), dat.dd);