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Cursed Canyon uses Cave Floor
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@ -1156,6 +1156,7 @@ void celldrawer::set_land_floor(const shiftmatrix& Vf) {
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case laCaves:
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case laCaves:
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case laLivefjord:
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case laLivefjord:
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case laDeadCaves:
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case laDeadCaves:
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case laCursed:
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set_floor(cgi.shCaveFloor);
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set_floor(cgi.shCaveFloor);
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break;
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break;
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