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ray:: configurable reflective walls

This commit is contained in:
Zeno Rogue 2019-10-27 02:23:20 +02:00
parent a766abdff7
commit ebba7a2a82

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@ -26,6 +26,8 @@ EX ld maxstep_sol = .02;
EX ld maxstep_nil = .1; EX ld maxstep_nil = .1;
EX ld minstep = .001; EX ld minstep = .001;
EX ld reflect_val = 0;
EX int max_iter_sol = 600, max_iter_iso = 60; EX int max_iter_sol = 600, max_iter_iso = 60;
EX int max_cells = 2048; EX int max_cells = 2048;
@ -110,7 +112,7 @@ void enable_raycaster() {
if(geometry != last_geometry) reset_raycaster(); if(geometry != last_geometry) reset_raycaster();
last_geometry = geometry; last_geometry = geometry;
if(!our_raycaster) { if(!our_raycaster) {
bool use_reflect = false; bool use_reflect = reflect_val && !nil;
string vsh = string vsh =
"attribute vec4 aPosition;\n" "attribute vec4 aPosition;\n"
@ -132,7 +134,7 @@ void enable_raycaster() {
"uniform int uLength;\n" "uniform int uLength;\n"
"uniform float uIPD;\n" "uniform float uIPD;\n"
"uniform mat4 uStart;\n" "uniform mat4 uStart;\n"
"uniform mat4 uM[80];\n" "uniform mat4 uM[84];\n"
"uniform mat4 uTest;\n" "uniform mat4 uTest;\n"
"uniform vec2 uStartid;\n" "uniform vec2 uStartid;\n"
"uniform sampler2D tConnections;\n" "uniform sampler2D tConnections;\n"
@ -184,6 +186,8 @@ void enable_raycaster() {
"}\n"; "}\n";
string fmain = "void main() {\n"; string fmain = "void main() {\n";
if(use_reflect) fmain += " bool depthtoset = true;\n";
if(IN_ODS) fmain += if(IN_ODS) fmain +=
" float lambda = at[0];\n" // -PI to PI " float lambda = at[0];\n" // -PI to PI
@ -264,6 +268,8 @@ void enable_raycaster() {
} }
// shift d units // shift d units
if(use_reflect) fmain +=
"bool reflect = false;\n";
if(hyperbolic) fmain += if(hyperbolic) fmain +=
" float ch = cosh(dist); float sh = sinh(dist);\n" " float ch = cosh(dist); float sh = sinh(dist);\n"
@ -311,9 +317,6 @@ void enable_raycaster() {
"vec4 acc2 = christoffel(pos2, tan2, tan2);\n" "vec4 acc2 = christoffel(pos2, tan2, tan2);\n"
"vec4 nposition = position + tangent * dist + acc2 / 2. * dist * dist;\n"; "vec4 nposition = position + tangent * dist + acc2 / 2. * dist * dist;\n";
if(use_reflect) fmain +=
"bool reflect = false;\n";
if(nil) { if(nil) {
fmain += fmain +=
"vec4 xp, xt;\n" "vec4 xp, xt;\n"
@ -422,7 +425,7 @@ void enable_raycaster() {
if(use_reflect) fmain += if(use_reflect) fmain +=
" if(col.w == 1.) {\n" " if(col.w == 1.) {\n"
" col.w = 0.9;\n" " col.w = float("+fts(1-reflect_val)+");\n"
" reflect = true;\n" " reflect = true;\n"
" }\n"; " }\n";
@ -430,7 +433,11 @@ void enable_raycaster() {
ld vfar = glhr::vfar_default; ld vfar = glhr::vfar_default;
fmain += fmain +=
" gl_FragColor.xyz += left * col.xyz * col.w;\n" " gl_FragColor.xyz += left * col.xyz * col.w;\n";
if(use_reflect) fmain +=
" if(reflect && depthtoset) {\n";
else fmain +=
" if(col.w == 1.) {\n"; " if(col.w == 1.) {\n";
if(hyperbolic) fmain += if(hyperbolic) fmain +=
@ -439,15 +446,36 @@ void enable_raycaster() {
else fmain += else fmain +=
" float z = at0.z * go;\n" " float z = at0.z * go;\n"
" float w = 1.;\n"; " float w = 1.;\n";
fmain += fmain +=
" gl_FragDepth = (-float("+fts(vnear+vfar)+")+w*float("+fts(2*vnear*vfar)+")/z)/float("+fts(vnear-vfar)+");\n" " gl_FragDepth = (-float("+fts(vnear+vfar)+")+w*float("+fts(2*vnear*vfar)+")/z)/float("+fts(vnear-vfar)+");\n"
" gl_FragDepth = (gl_FragDepth + 1.) / 2.;\n" " gl_FragDepth = (gl_FragDepth + 1.) / 2.;\n";
" return;\n"
if(!use_reflect) fmain +=
" return;\n";
else fmain +=
" depthtoset = false;\n";
fmain +=
" }\n" " }\n"
" left *= (1. - col.w);\n" " left *= (1. - col.w);\n"
" }\n"; " }\n";
if(use_reflect) {
if(sol) fmain +=
" if(reflect) {\n"
" if(which == 0 || which == 4) tangent.x = -tangent.x;\n"
" else if(which == 1 || which == 5) tangent.y = -tangent.y;\n"
" else tangent.z = -tangent.z;\n"
" continue;\n"
" }\n";
else fmain +=
" if(reflect) {\n"
" tangent = uM["+its(S7)+"+which] * tangent;\n"
" continue;\n"
" }\n";
}
// next cell // next cell
fmain += fmain +=
" vec4 connection = texture2D(tConnections, u);\n" " vec4 connection = texture2D(tConnections, u);\n"
@ -456,17 +484,16 @@ void enable_raycaster() {
" tangent = uM[mid] * uM[which] * tangent;\n" " tangent = uM[mid] * uM[which] * tangent;\n"
" cid = connection.xy;\n"; " cid = connection.xy;\n";
if(use_reflect) fmain +=
" if(reflect) {\n"
" if(which == 0 || which == 4) tangent.x = -tangent.x;\n"
" else if(which == 1 || which == 5) tangent.y = -tangent.y;\n"
" else tangent.z = -tangent.z;\n"
" }\n";
fmain += fmain +=
" }\n" " }\n"
" gl_FragColor.xyz += left * uFogColor.xyz;\n" " gl_FragColor.xyz += left * uFogColor.xyz;\n";
" gl_FragDepth = 1.;\n"
if(use_reflect) fmain +=
" if(depthtoset) gl_FragDepth = 1.;\n";
else fmain +=
" gl_FragDepth = 1.;\n";
fmain +=
" }"; " }";
fsh += fmain; fsh += fmain;
@ -575,6 +602,16 @@ EX void cast() {
vector<transmatrix> ms; vector<transmatrix> ms;
for(int j=0; j<S7; j++) ms.push_back(currentmap->relative_matrix(cwt.at->master, cwt.at->cmove(j)->master)); for(int j=0; j<S7; j++) ms.push_back(currentmap->relative_matrix(cwt.at->master, cwt.at->cmove(j)->master));
if(!sol && !nil && reflect_val) {
for(int j=0; j<S7; j++) {
transmatrix T = inverse(ms[j]);
hyperpoint h = tC0(T);
ld d = hdist0(h);
transmatrix U = rspintox(h) * xpush(d/2) * MirrorX * xpush(-d/2) * spintox(h);
ms.push_back(U);
}
}
vector<array<float, 4>> connections(length * rows); vector<array<float, 4>> connections(length * rows);
vector<array<float, 4>> wallcolor(length * rows); vector<array<float, 4>> wallcolor(length * rows);
vector<array<float, 4>> texturemap(length * rows); vector<array<float, 4>> texturemap(length * rows);
@ -708,6 +745,14 @@ EX void configure() {
XLAT("brightness formula: max(1-d/sightrange, s*exp(-d/r))\n") XLAT("brightness formula: max(1-d/sightrange, s*exp(-d/r))\n")
); );
}); });
if(!nil) {
dialog::addSelItem(XLAT("reflective walls"), fts(reflect_val), 'R');
dialog::add_action([&] {
dialog::editNumber(reflect_val, 0, 1, 0.1, 0, XLAT("reflective walls"), "");
dialog::reaction = reset_raycaster;
});
}
if(nonisotropic) { if(nonisotropic) {
dialog::addSelItem(XLAT("max step"), fts(maxstep_current()), 'x'); dialog::addSelItem(XLAT("max step"), fts(maxstep_current()), 'x');
@ -773,6 +818,10 @@ int readArgs() {
rays_generate = true; rays_generate = true;
max_cells = argi(); max_cells = argi();
} }
else if(argis("-ray-reflect")) {
PHASEFROM(2);
shift_arg_formula(reflect_val);
}
else if(argis("-ray-cells-no")) { else if(argis("-ray-cells-no")) {
PHASEFROM(2); shift(); PHASEFROM(2); shift();
rays_generate = false; rays_generate = false;