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ray:: auto-entered sizes of uWall* uniforms

This commit is contained in:
Zeno Rogue 2019-10-27 00:58:02 +02:00
parent 41107f13d6
commit a766abdff7

View File

@ -125,6 +125,8 @@ void enable_raycaster() {
#endif
" }\n";
string rays = its(isize(cgi.raywall));
string fsh =
"varying vec4 at;\n"
"uniform int uLength;\n"
@ -137,10 +139,10 @@ void enable_raycaster() {
"uniform sampler2D tWallcolor;\n"
"uniform sampler2D tTexture;\n"
"uniform sampler2D tTextureMap;\n"
"uniform vec4 uWallX[60];\n"
"uniform vec4 uWallY[60];\n"
"uniform vec4 uWallX["+rays+"];\n"
"uniform vec4 uWallY["+rays+"];\n"
"uniform vec4 uFogColor;\n"
"uniform int uWallstart[16];\n"
"uniform int uWallstart["+its(S7)+"];\n"
"uniform float uLinearSightRange, uExpStart, uExpDecay;\n";
if(IN_ODS) fsh +=