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ru:: work with late floorshapes
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@@ -328,7 +328,7 @@ void enable() {
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vid.binary_width = abs(aright[1] - aleft[1]) / log(2);
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start_game();
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cgi.prepare_shapes();
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cgi.require_shapes();
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current_room = get_room_at(cwt.at);
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