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updated the descriptions
This commit is contained in:
parent
5867952dd7
commit
e930f7dff0
145
classes.cpp
145
classes.cpp
@ -239,6 +239,41 @@ const char *cadesc =
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"(-c0 or -c1 can be given if the same rule is to be used for hexagonal "
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"and heptagonal cells).";
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const char *huntingdesc =
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"The Happy Hunting Ground is the place where hunting is easy; "
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"the spirits of hunters go here after their death, if their life was deemed worthy. "
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"You did not qualify though, so you will not ever be able to find your way to the places "
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"where the hunter spirits and game are... "
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"and their hunting dogs will hunt you instead!\n\n"
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"You hope to use this to learn some "
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"skills in fighting in open hyperbolic space, though.";
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const char *terradesc =
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"Spending 3-5 turns next to the Terracotta Warriors will cause them to awaken. "
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"They have 7 HP, and get stunned for longer and longer time with each attack.";
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const char *terraldesc =
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"The Emperor's mausoleum. The army "
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"of Terracotta Warriors is supposed to protect him in his "
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"afterlife, while the traps are to protect the treasures "
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"in the mausoleum from thieves.";
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const char *arrowtrapdesc =
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"The arrow traps will automatically launch a deadly arrow when stepped on. They are quite old though, so the arrow will "
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"actually fly at the end of the next turn.";
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const char *lavadesc =
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"The volcanic activity in this land is extremely unstable. "
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"Lava is too hot to walk on. It cools quickly, but another "
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"flow will come soon...";
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const char *blizzarddesc =
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"Once in the past there lived a tribe whose prophets warned about the great blizzard that was to come and freeze the world. "
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"They thought it was the wrath of the gods, so they put some altars, so that the gods could hear their pleas. "
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"The mighty golems guarded those altars, making sure nobody steals the jewels, because a robbed god is a angry god. "
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"Unfortunately winter has come (maybe because only the monks knew how to stop the golems, and they were said to had escaped earlier with some of the jewels). "
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"The tribe has frozen to death, altars got covered with snow and ice. Only ice golems still guard them waiting for the spring.";
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const char *NODESC = "No description yet.";
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const char *NODESCYET = "No description yet.";
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const char *GENDERSWITCH = NODESC;
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@ -696,15 +731,30 @@ monstertype minf[motypes] = {
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"If you attack a Mirror Spirit physically, it is delayed, but not destroyed -- "
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"more reflections will come out of the mirror. Use Mimics to destroy them."
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},
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{ 'W', 0x202020, "Hunting Dog", NODESC},
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{ 'T', 0xE2725B, "Terracotta Warrior", NODESC},
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{ 'J', 0x50A030, "Jiangshi", NODESC},
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{ 'B', 0xA00000, "Void Beast", NODESC},
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{ 'W', 0xA00000, "Lava Wolf", NODESC},
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{ 'W', 0x202020, "Hunting Dog (guarding)", NODESC},
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{ 'G', 0xC0C0FF, "Ice Golem", NODESC},
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{ 'W', 0x202020, "Hunting Dog", huntingdesc},
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{ 'T', 0xE2725B, "Terracotta Warrior", terradesc},
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{ 'J', 0x50A030, "Jiangshi",
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"You think this was one of the people who have constructed the Terracotta Warriors and the arrow traps. "
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"They have been locked inside, so that they will never release the secrets of the mausoleum. They would like to return their homes and families, though."
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},
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{ 'B', 0xA00000, "Void Beast",
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"Are creatures of Void actual monsters, or just monster-shaped holes in the air?\n\nVoid Beasts move simply by letting the air move into their current location -- "
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"the hole will move to the place where the air came from! Void Beasts are great at moving against the wind, but they have problems "
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"moving with the wind."},
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{ 'W', 0xA00000, "Lava Wolf",
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"While Ice Wolves love heat, their instinct usually will not let tem to go outside the Icy Lands "
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"-- they are afraid that they will be unable to get back home, and that they will lose the track of their "
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"prey. However, they find the Volcanic Wasteland so hot and attractive that they abandon their "
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"natural instincts... and try to track their prey using their other senses and intelligence."},
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{ 'W', 0x202020, "Hunting Dog (guarding)", huntingdesc},
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{ 'G', 0xC0C0FF, "Ice Golem",
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"The Ice Golems are powered by intense magical coldness. When destroyed in the Blizzard or another icy land, they become "
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"ice walls, and freeze the land around them."},
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{ 'B', 0xC0C0FF, "Sand Bird", NODESC},
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{ 'S', 0xA00000, "Salamander", NODESC},
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{ 'S', 0xA00000, "Salamander",
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"Salamanders are tough lizard-like creatures. Their tough skin protects them "
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"from both physical attacks and heat. Salamanders "
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"are stunned for a longer time if you push them into lava, fire, or a solid obstacle."},
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// shmup specials
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{ '@', 0xC0C0C0, "Rogue", "In the Shoot'em Up mode, you are armed with thrown Knives."},
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@ -715,11 +765,11 @@ monstertype minf[motypes] = {
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{ '*', 0xFFFFFF, "Airball", "This magical missile pushes back whatever it hits."},
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// technical
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{ '?', 0x00C000, "dead bug", NODESC},
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{ '?', 0xFFFF00, "electric discharge", NODESC}, // appears as 'killed by electric discharge'
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{ '?', 0xFFFF00, "electric discharge", elecdesc}, // appears as 'killed by electric discharge'
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{ '?', 0xE06000, "dead bird", NODESC},
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{ '?', 0xE06000, "Energy Sword", NODESC},
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{ '!', 0xFF0000, "Warning", warningdesc},
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{ '!', 0xFF0000, "arrow trap", NODESC},
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{ '!', 0xFF0000, "arrow trap", arrowtrapdesc},
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{ '*', 0, "vertex", "A vertex from rogueviz."}
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};
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@ -1195,15 +1245,30 @@ itemtype iinf[ittypes] = {
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},
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{ 'O', 0xF0F0F0, "your orbs",
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"Click this to see your orbs."},
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{ '%', 0xE0E000, "Lava Lily", NODESCYET},
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{ '*', 0x40E0D0, "Turquoise", NODESCYET},
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{ '*', 0x009090, "Forgotten Relic", NODESCYET},
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{ '(', 0xFFE080, "Ancient Weapon", NODESCYET},
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{ 'o', 0x307080, "Orb of Slashing", NODESCYET},
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{ 'o', 0x30A080, "Orb of the Triangle", NODESCYET},
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{ 'o', 0x30D080, "Orb of Ferocity", NODESCYET},
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{ 'o', 0xD08030, "Orb of Lava", NODESCYET},
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{ 'o', 0x3080D0, "Orb of Change", NODESCYET},
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{ '%', 0xE0E000, "Lava Lily",
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"This plant, able to survive in the extreme conditions of the Volcanic Wasteland, "
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"is a valuable alchemical ingredient."
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},
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{ '*', 0x40E0D0, "Turquoise",
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"Hunters believe that wearing a Turquoise amulet will improve their accuracy. "
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"This one has been lost, but the hunting dogs are guarding it until the owner returns."},
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{ '*', 0x009090, "Forgotten Relic", blizzarddesc},
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{ '(', 0xFFE080, "Ancient Weapon",
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"This ancient weapon is beautifully encrusted with precious gems, but you prefer your own -- it is much lighter."},
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{ 'o', 0x307080, "Orb of Slashing",
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"Whenever you attack with this Orb, you also hit the monsters adjacent both to you and the monster you originally attacked."},
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{ 'o', 0x30A080, "Orb of the Triangle",
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"Whenever you attack with this Orb, you also hit the monsters adjacent to you which are neither adjacent nor opposite to the monster "
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"you originally attacked."},
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{ 'o', 0x30D080, "Orb of Ferocity",
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"Whenever you attack with this Orb, you also hit the monsters adjacent to you and opposite to the monster you originally attacked."},
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{ 'o', 0xD08030, "Orb of Lava",
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"This Orb summons a minor volcanic activity around you. "
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"All the heptagonal cells adjacent to enemies in distance at most 5 to you "
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"will be set on fire. Does not affect the cell you are on, and enemies resistant to fire."},
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{ 'o', 0x3080D0, "Orb of Change",
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"This ranged Orb will transform the target monster into one without any special powers. It also stuns them for one turn. "
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"Does not affect multi-tile monsters."},
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};
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enum eItem {
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@ -1429,11 +1494,11 @@ walltype winf[walltypes] = {
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{ '#', 0xC0C0FF, "mirror wall", mirroreddesc},
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{ '.', 0xE0E0E0, "stepping stones", "A petrified creature."},
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{ '#', 0x309060, "temporary wall", twdesc},
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{ 'S', 0xB0B0B0, "warrior statue", NODESCYET},
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{ '=', 0xB0B0B0, "bubbling slime", NODESCYET},
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{ '^', 0xD00000, "arrow trap", NODESCYET},
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{ '=', 0xE2E2E2, "mercury river", NODESCYET},
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{ '&', 0xD00000, "magma", NODESCYET},
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{ 'S', 0xB0B0B0, "warrior statue", terradesc},
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{ '=', 0xB0B0B0, "bubbling slime", NODESC},
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{ '^', 0xD00000, "arrow trap", arrowtrapdesc},
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{ '=', 0xE2E2E2, "mercury river", "A river of mercury."},
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{ '&', 0xD00000, "lava", lavadesc},
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};
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enum eWall { waNone, waIcewall, waBarrier, waFloorA, waFloorB, waCavewall, waCavefloor, waDeadTroll, waDune,
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@ -1655,11 +1720,11 @@ const landtype linf[landtypes] = {
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{ 0xC8C8FF, "Reflection", mirroreddesc},
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{ 0xC8C8FF, "Mirror Land",
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"A strange land which contains mirrors and mirages, protected by Mirror Rangers."},
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{ 0xA06000, "Volcanic Wasteland", NODESCYET},
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{ 0x8080FF, "Blizzard", NODESCYET},
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{ 0x207068, "Hunting Ground", NODESCYET},
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{ 0xE2725B, "Terracotta Army", NODESCYET},
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{ 0xE2725B, "Terracotta Army", NODESCYET}
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{ 0xA06000, "Volcanic Wasteland", lavadesc},
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{ 0x8080FF, "Blizzard", blizzarddesc},
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{ 0x207068, "Hunting Ground", huntingdesc},
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{ 0xE2725B, "Terracotta Army", terraldesc},
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{ 0xE2725B, "Terracotta Army", terraldesc}
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};
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enum eLand { laNone, laBarrier, laCrossroads, laDesert, laIce, laCaves, laJungle, laAlchemist, laMirror, laGraveyard,
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@ -1739,22 +1804,22 @@ struct gcell {
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#define NODIR 7
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#define NOBARRIERS 8
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#define LAND_OVER 53
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#define LAND_OVERX 55
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#define LAND_OVER 57
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#define LAND_OVERX 59
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eLand land_over[LAND_OVERX] = {
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laIce, laCaves, laDesert, laMotion, laJungle, laAlchemist,
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laIce, laCaves, laDesert, laHunting, laMotion, laJungle, laAlchemist,
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laCrossroads,
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laMirror, laMinefield, laPalace, laPrincessQuest, laZebra, laReptile,
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laMirror, laMinefield, laPalace, laPrincessQuest, laZebra, laReptile, laVolcano,
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laOcean, laWarpCoast, laLivefjord, laKraken, laCaribbean, laWhirlpool, laRlyeh, laTemple,
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laIvoryTower, laEndorian, laDungeon, laMountain,
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laCrossroads2,
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laDryForest, laWineyard, laDeadCaves, laGraveyard, laHaunted, laHive,
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laDryForest, laWineyard, laDeadCaves, laGraveyard, laHaunted, laHive, laBlizzard,
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laRedRock,
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laDragon, laTortoise,
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laOvergrown, laClearing, laStorms, laWhirlwind, laRose, laBurial,
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laEmerald, laCamelot,
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laPrairie, laBull,
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laPrairie, laBull, laTerracotta,
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laElementalWall, laTrollheim,
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laHell, laCrossroads3, laCocytus, laPower, laCrossroads4,
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laCrossroads5,
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@ -1762,7 +1827,7 @@ eLand land_over[LAND_OVERX] = {
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laWildWest, laHalloween
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};
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#define LAND_EUC 49
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#define LAND_EUC 53
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eLand land_euc[LAND_EUC] = {
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laIce, laCaves, laDesert, laMotion, laJungle,
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laCrossroads,
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@ -1775,7 +1840,8 @@ eLand land_euc[LAND_EUC] = {
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laHell, laCrossroads3, laCocytus, laPower,
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laCrossroads4,
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laWildWest,
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laReptile, laMountain, laBull, laPrairie
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laReptile, laMountain, laBull, laPrairie,
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laVolcano, laHunting, laBlizzard, laTerracotta,
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};
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// MISSING: laCrossroads2
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@ -1795,7 +1861,7 @@ eLand land_sph[LAND_SPH] = {
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laWildWest, laPalace, laBull, laPrairie, laCA
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};
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#define LAND_HYP 47
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#define LAND_HYP 51
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eLand land_hyp[LAND_HYP] = {
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laHell, laCocytus, laGraveyard,
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laWineyard, laDryForest, laCaves,
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@ -1809,7 +1875,8 @@ eLand land_hyp[LAND_HYP] = {
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laReptile, laDungeon, laMountain,
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laTortoise,
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laKraken, laBurial, laTrollheim,
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laPrairie, laBull,
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laPrairie, laBull,
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laVolcano, laHunting, laBlizzard, laTerracotta,
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// always must be last
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laCrossroads
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};
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169
language-pl.cpp
169
language-pl.cpp
@ -5914,35 +5914,154 @@ S("'u' to load current", "'u' by załadować obecne")
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//----------------------
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N("Hunting Ground", GEN_F, "Kraina Wiecznych Łowów", "Kraina Wiecznych Łowów", "Krainę Wiecznych Łowów", "w Krainie Wiecznych Łowów")
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S("The Happy Hunting Ground is the place where hunting is easy; "
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"the spirits of hunters go here after their death, if their life was deemed worthy. "
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"You did not qualify though, so you will not ever be able to find your way to the places "
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"where the hunter spirits and game are... "
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"and their hunting dogs will hunt you instead!\n\n"
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"You hope to use this to learn some "
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"skills in fighting in open hyperbolic space, though.",
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"W Krainie Wiecznych Łowów polowanie jest łatwe; dusze myśliwych idą tu po ich śmierci, "
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"jeżeli ich życie zostało uznane za godne. Ty się nie kwalifikujesz, także nigdy "
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"nie trafisz do miejsc, gdzie przebywają dusze myśliwych i zwierzyna... "
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"a ich psy myśliwskie będą polować na Ciebie!\n\n"
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"Masz jednak nadzieję, że uda Ci się wykorzystać to miejsce do wytrenowania "
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"umiejętności walki w otwartej hiperbolicznej przestrzeni."
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)
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N("Hunting Dog", GEN_M, "Pies Myśliwski", "Psy Myśliwskie", "Psa Myśliwskiego", "Psem Myśliwskim")
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N("Hunting Dog (guarding)", GEN_M, "Pies Myśliwski (waruje)", "Psy Myśliwskie (warują)", "Psa Myśliwskiego (warującego)", "Psem Myśliwskim (warującym)")
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N("Turquoise", GEN_O, "Turkus", "Turkusy", "Turkus", "Turkusem")
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Orb("Ferocity", "Zaciekłości")
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S("Hunters believe that wearing a Turquoise amulet will improve their accuracy. "
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"This one has been lost, but the hunting dogs are guarding it until the owner returns.",
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"Myśliwi wierzą, że turkusowy amulet poprawi ich celność. "
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"Ten amulet został zgubiony, ale psy myśliwskie go pilnują do czasu powrotu właściciela."
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)
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S("Whenever you attack with this Orb, you also hit the monsters adjacent to you and opposite to the monster you originally attacked.",
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"Gdy atakujesz z tą Sferą, atakujesz także potwory obok Ciebie po przeciwnej stronie od oryginalnie zaatakowanego potwora."
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)
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// Volcanic Wasteland
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//--------------------
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N("Volcanic Wasteland", GEN_F, "Wulkaniczna Kraina", "Wulkaniczne Krainy", "Wulkaniczną Krainę", "w Wulkanicznej Krainie")
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N("Volcanic Wasteland", GEN_N, "Wulkaniczne Pustkowie", "Wulkaniczne Pustkowia", "Wulkaniczne Pustkoiwe", "w Wulkanicznym Pustkowiu")
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N("lava", GEN_F, "lawa", "lawy", "lawę", "lawą")
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S("The volcanic activity in this land is extremely unstable. "
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"Lava is too hot to walk on. It cools quickly, but another "
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"flow will come soon...",
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"W tej krainie aktywność wulkaniczna jest bardzo niestabilna. "
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"Lawa jest zbyt gorąca, by po niej chodzić. Stygnie szybko, "
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"ale wkrótce przyjdzie kolejny przypływ..."
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)
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N("Salamander", GEN_F, "Salamandra", "Salamandry", "Salamandrę", "Salamandrą")
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S("Salamanders are tough lizard-like creatures. Their tough skin protects them "
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"from both physical attacks and heat. Salamanders "
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"are stunned for a longer time if you push them into lava, fire, or a solid obstacle.",
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"Salamandry to potężne stworzenia podobne do jaszczurek. Ich skóra chroni je przed "
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"atakami fizycznymi i gorącem. Salamandry stają się nieaktywne przez dłuższy czas, "
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"jeśli wepchniesz je do lawy, ognia, lub w solidną przeszkodę."
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)
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N("Lava Wolf", GEN_M, "Wilk Lawowy", "Wilki Lawowe", "Wilka Lawowego", "Wilkiem Lawowym")
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S("While Ice Wolves love heat, their instinct usually will not let tem to go outside the Icy Lands "
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"-- they are afraid that they will be unable to get back home, and that they will lose the track of their "
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"prey. However, they find the Volcanic Wasteland so hot and attractive that they abandon their "
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"natural instincts... and try to track their prey using their other senses and intelligence.",
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"Lodowe Wilki uwielbiają ciepło. Ich instynkt jednak zabrania im wyjść poza Lodową Krainę -- "
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"obawiają się, że już nie wrócą do domu, i że nie będą w stanie dalej wyczuwać swoje ofiary. "
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"Jednak Wulkaniczne Pustkowie jest dla nich tak gorące i atrakcyjne, że postanawiają "
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"porzucić swoje naturalne instynkty... i polować przy użyciu swoich pozostałych zmysłów i inteligencji.")
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N("Lava Lily", GEN_F, "Lilia Lawowa", "Lilie Lawowe", "Lilię Lawową", "Lilią Lawową")
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S("This plant, able to survive in the extreme conditions of the Volcanic Wasteland, "
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"is a valuable alchemical ingredient.",
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"Ta roślina, zdolna to przeżycia w ekstremalnych warunkach Wulkanicznego Pustkowia, "
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"jest wartościowym składnikiem alchemicznym.")
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Orb("Lava", "Lawy")
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S("This Orb summons a minor volcanic activity around you. "
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"All the heptagonal cells adjacent to enemies in distance at most 5 to you "
|
||||
"will be set on fire. Does not affect the cell you are on, and enemies resistant to fire.",
|
||||
|
||||
"Ta Sfera powoduje aktywność wulkaniczną w Twoich okolicach. "
|
||||
"Wszystkie siedmiokątne pola obok przeciwników w odległości co najwyżej 5 od Ciebie "
|
||||
"będą się palić. Nie wpływa to na pole, na którym stoisz, ani na przeciwników odpornych na ogień."
|
||||
)
|
||||
|
||||
// Orbs would be destroyed in Volcanic Wasteland
|
||||
S("would be destroyed in %the1", "by%ł1by zniszczon%y1 %abl1")
|
||||
S(" to go cold", " by ostygnąć")
|
||||
S("%The1 is destroyed by lava!", "%The1 jest zniszczon%y1 przez lawę!")
|
||||
S("%The1 is killed by lava!", "%The1 jest zabit%y1 przez lawę!")
|
||||
S("Run away from the magma!", "Uciekaj od magmy!")
|
||||
S("Run away from the lava!", "Uciekaj od lawy!")
|
||||
|
||||
// Terracotta Army
|
||||
//-----------------
|
||||
|
||||
N("Terracotta Army", GEN_F, "Armia Terakotowa", "Armie Terakotowe", "Armię Terakotową", "w Armii Terakotowej")
|
||||
|
||||
S("The Emperor's mausoleum. The army "
|
||||
"of Terracotta Warriors is supposed to protect him in his "
|
||||
"afterlife, while the traps are to protect the treasures "
|
||||
"in the mausoleum from thieves.",
|
||||
|
||||
"Mauzuleum Cesarza. "
|
||||
"Terakotowi wojownicy mają go chronić w życiu pozagrobowym, "
|
||||
"a pułapki chronić znajdujące się w mauzoleum skarby "
|
||||
"przed złodziejami."
|
||||
)
|
||||
|
||||
S("Spending 3-5 turns next to the Terracotta Warriors will cause them to awaken. "
|
||||
"They have 7 HP, and get stunned for longer and longer time with each attack.",
|
||||
|
||||
"Terakotowi Wojownicy budzą się, gdy spędzisz 3 do 5 kolejek obok nich. "
|
||||
"Mają 7 HP, i z każdym atakiem są ogłuszani na coraz dłuższy czas."
|
||||
)
|
||||
|
||||
N("arrow trap", GEN_F, "strzelająca pułapka", "strzelające pułapki", "strzelającą pułapkę", "strzelającą pułapką")
|
||||
|
||||
S("The arrow traps will automatically launch a deadly arrow when stepped on. They are quite old though, so the arrow will "
|
||||
"actually fly at the end of the next turn.",
|
||||
|
||||
"Te pułapki strzelają zabójczymi strzałami, gdy ktoś na nich stanie. Konstrukcja jest dosyć stara, także strzały "
|
||||
"wylatują po zakończeniu następnej kolejki."
|
||||
)
|
||||
|
||||
N("mercury river", GEN_F, "rzeka rtęci", "rzeki rtęci", "rzekę rtęci", "rzeką rtęci")
|
||||
S("A river of mercury.", "Rzeka rtęci.")
|
||||
|
||||
N("Terracotta Warrior", GEN_M, "Terakotowy Wojownik", "Terakotowi Wojownicy", "Terakotowego Wojownika", "Terakotowym Wojownikiem")
|
||||
|
||||
N("Jiangshi", GEN_M, "Jiangshi", "Jiangshi", "Jiangshi", "Jiangshi")
|
||||
S("You think this was one of the people who have constructed the Terracotta Warriors and the arrow traps. "
|
||||
"They have been locked inside, so that they will never release the secrets of the mausoleum. They would like to return their homes and families, though.",
|
||||
|
||||
"Podejrzewasz, że te istoty kiedyś były rzemieślnikami, którzy skonstruowali Terakotowych Wojowników i "
|
||||
"pułapki. Zostali tutaj zamknięci, by nigdy nie wydali sekretów mauzoleum. Chcieliby jednak wrócić do swoich domów i rodzin."
|
||||
)
|
||||
|
||||
Orb("Slashing", "Cięcia")
|
||||
S("Whenever you attack with this Orb, you also hit the monsters adjacent both to you and the monster you originally attacked.",
|
||||
"Gdy atakujesz z tą Sferą, atakujesz także potwory obok Ciebie i obok oryginalnie zaatakowanego potwora.")
|
||||
|
||||
N("Ancient Weapon", GEN_F, "Starożytna Broń", "Starożytne Bronie", "Starożytną Broń", "Starożytną Bronią")
|
||||
S("This ancient weapon is beautifully encrusted with precious gems, but you prefer your own -- it is much lighter.",
|
||||
"Ta starożytna broń jest pięknie zdobiona drogocennymi kamieniami, ale wolisz swoją własną -- jest dużo lżejsza.")
|
||||
|
||||
// Blizzard
|
||||
//----------
|
||||
@ -5950,17 +6069,53 @@ Orb("Slashing", "Cięcia")
|
||||
N("Blizzard", GEN_F, "Zamieć", "Zamieci", "Zamieci", "w Zamieci")
|
||||
N("Ice Golem", GEN_M, "Lodowy Golem", "Lodowe Golemy", "Lodowego Golema", "Lodowym Golemem")
|
||||
N("Void Beast", GEN_F, "Bestia Nicości", "Bestie Nicości", "Bestię Nicości", "Bestią Nicości")
|
||||
N("Forgotten Relic", GEN_F, "Relikwia", "Relikwie", "Relikwię", "Relikwią")
|
||||
Orb("Change", "Zmiany")
|
||||
N("Forgotten Relic", GEN_F, "Zgubiona Relikwia", "Zgubione Relikwie", "Zgubioną Relikwię", "Zgubioną Relikwią")
|
||||
|
||||
/* S("Once in the past there lived a tribe whose prophets warned about the great blizzard that was to come and freeze the world. "
|
||||
S("The Ice Golems are powered by intense magical coldness. When destroyed in the Blizzard or another icy land, they become "
|
||||
"ice walls, and freeze the land around them.",
|
||||
|
||||
"Lodowe Golemy napędzane są intensywnym, magicznym zimnem. Gdy golem jest zniszczony w Zamieci albo innej "
|
||||
"lodowej krainie, zamienia się w lodową ścianę, i zamraża ziemię w okolicy.")
|
||||
|
||||
S("Are creatures of Void actual monsters, or just monster-shaped holes in the air?\n\nVoid Beasts move simply by letting the air move into their current location -- "
|
||||
"the hole will move to the place where the air came from! Void Beasts are great at moving against the wind, but they have problems "
|
||||
"moving with the wind.",
|
||||
|
||||
"Czy stworzenia Nicości to rzeczywiście potwory, czy tylko dziury w powietrzu o kształcie potworów?\n\n"
|
||||
"Bestie Nicości poruszają się poprzez pozwolenie powietrzu na wlecenie w zajmowane przez nie obecnie miejsce -- "
|
||||
"dziura przesunie się w miejsce, skąd powietrze przyszło! Bestie Nicości świetnie poruszają się pod wiatr, ale "
|
||||
"nie są w stanie ruszać się z wiatrem."
|
||||
)
|
||||
|
||||
S("Once in the past there lived a tribe whose prophets warned about the great blizzard that was to come and freeze the world. "
|
||||
"They thought it was the wrath of the gods, so they put some altars, so that the gods could hear their pleas. "
|
||||
"The mighty golems guarded those altars, making sure nobody steals the jewels, because a robbed god is a angry god. "
|
||||
"Unfortunately winter has come (maybe because the monks knew how to stop the golems and were said to had escaped earlier with some of the jewels). "
|
||||
"The tribe has frozen to death, altars got covered with snow and ice. Only ice golems still guard them waiting for the meltdown.") */
|
||||
"Unfortunately winter has come (maybe because only the monks knew how to stop the golems, and they were said to had escaped earlier with some of the jewels). "
|
||||
"The tribe has frozen to death, altars got covered with snow and ice. Only ice golems still guard them waiting for the spring.",
|
||||
|
||||
"Dawno dawno temu żyło tu plemię, którego prorocy ostrzegali przed wielką zamiecią, która miała zamrozić świat. "
|
||||
"Według nich był to gniew bogów, także postawili ołtarze, chronione przez golemy, by nikt nie ukradł należących do bogów "
|
||||
"klejnotów -- okradziony bóg, to rozzłoszczony bóg. Niestety, zima w końcu przyszła (być może dlatego że tylko mnisi wiedzieli, jak sobie radzić z golemami, a ci uciekli z "
|
||||
"klejnotami). Plemię zamarzło, ołtarze pokryły się lodem. Golemy zostały, czekając na odwilż."
|
||||
)
|
||||
|
||||
// Winter becomes native in Blizzard, while Change replaces Winter in Cocytus
|
||||
Orb("Change", "Zmiany")
|
||||
S("This ranged Orb will transform the target monster into one without any special powers. It also stuns them for one turn. "
|
||||
"Does not affect multi-tile monsters.",
|
||||
"Ta sfera zamienia wybranego potwora w takiego, który nie ma żadnych specjalnych mocy, a także ogłusza go na jedną kolejkę. "
|
||||
"Nie działa na potwory zajmujące wiele pól."
|
||||
)
|
||||
|
||||
// yet unused orb
|
||||
Orb("the Triangle", "Trójkąta")
|
||||
S("Whenever you attack with this Orb, you also hit the monsters adjacent to you which are neither adjacent nor opposite to the monster "
|
||||
"you originally attacked.",
|
||||
"Gdy atakujesz z tą Sferą, atakujesz także potwory obok Ciebie, które ani nie są obok, ani na przeciwko oryginalnie zaatakowanego potwora.")
|
||||
|
||||
S("Using %the1 in %the2 sounds dangerous...", "Używanie %1 %abl2 brzmi niebezpiecznie...")
|
||||
S("%The1 is mostly useless in %the2...", "%1 jest raczej bezużyteczna %abl2...")
|
||||
S("%The1 is forbidden in %the2 (disables some achievements)", "%1 zabroniona %abl2 (użycie wyłącza niektóre osiągnięcia")
|
||||
|
||||
#undef Orb
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user