diff --git a/classes.cpp b/classes.cpp index 2d6c882a..45fb0050 100644 --- a/classes.cpp +++ b/classes.cpp @@ -239,6 +239,41 @@ const char *cadesc = "(-c0 or -c1 can be given if the same rule is to be used for hexagonal " "and heptagonal cells)."; +const char *huntingdesc = + "The Happy Hunting Ground is the place where hunting is easy; " + "the spirits of hunters go here after their death, if their life was deemed worthy. " + "You did not qualify though, so you will not ever be able to find your way to the places " + "where the hunter spirits and game are... " + "and their hunting dogs will hunt you instead!\n\n" + "You hope to use this to learn some " + "skills in fighting in open hyperbolic space, though."; + +const char *terradesc = + "Spending 3-5 turns next to the Terracotta Warriors will cause them to awaken. " + "They have 7 HP, and get stunned for longer and longer time with each attack."; + +const char *terraldesc = + "The Emperor's mausoleum. The army " + "of Terracotta Warriors is supposed to protect him in his " + "afterlife, while the traps are to protect the treasures " + "in the mausoleum from thieves."; + +const char *arrowtrapdesc = + "The arrow traps will automatically launch a deadly arrow when stepped on. They are quite old though, so the arrow will " + "actually fly at the end of the next turn."; + +const char *lavadesc = + "The volcanic activity in this land is extremely unstable. " + "Lava is too hot to walk on. It cools quickly, but another " + "flow will come soon..."; + +const char *blizzarddesc = + "Once in the past there lived a tribe whose prophets warned about the great blizzard that was to come and freeze the world. " + "They thought it was the wrath of the gods, so they put some altars, so that the gods could hear their pleas. " + "The mighty golems guarded those altars, making sure nobody steals the jewels, because a robbed god is a angry god. " + "Unfortunately winter has come (maybe because only the monks knew how to stop the golems, and they were said to had escaped earlier with some of the jewels). " + "The tribe has frozen to death, altars got covered with snow and ice. Only ice golems still guard them waiting for the spring."; + const char *NODESC = "No description yet."; const char *NODESCYET = "No description yet."; const char *GENDERSWITCH = NODESC; @@ -696,15 +731,30 @@ monstertype minf[motypes] = { "If you attack a Mirror Spirit physically, it is delayed, but not destroyed -- " "more reflections will come out of the mirror. Use Mimics to destroy them." }, - { 'W', 0x202020, "Hunting Dog", NODESC}, - { 'T', 0xE2725B, "Terracotta Warrior", NODESC}, - { 'J', 0x50A030, "Jiangshi", NODESC}, - { 'B', 0xA00000, "Void Beast", NODESC}, - { 'W', 0xA00000, "Lava Wolf", NODESC}, - { 'W', 0x202020, "Hunting Dog (guarding)", NODESC}, - { 'G', 0xC0C0FF, "Ice Golem", NODESC}, + { 'W', 0x202020, "Hunting Dog", huntingdesc}, + { 'T', 0xE2725B, "Terracotta Warrior", terradesc}, + { 'J', 0x50A030, "Jiangshi", + "You think this was one of the people who have constructed the Terracotta Warriors and the arrow traps. " + "They have been locked inside, so that they will never release the secrets of the mausoleum. They would like to return their homes and families, though." + }, + { 'B', 0xA00000, "Void Beast", + "Are creatures of Void actual monsters, or just monster-shaped holes in the air?\n\nVoid Beasts move simply by letting the air move into their current location -- " + "the hole will move to the place where the air came from! Void Beasts are great at moving against the wind, but they have problems " + "moving with the wind."}, + { 'W', 0xA00000, "Lava Wolf", + "While Ice Wolves love heat, their instinct usually will not let tem to go outside the Icy Lands " + "-- they are afraid that they will be unable to get back home, and that they will lose the track of their " + "prey. However, they find the Volcanic Wasteland so hot and attractive that they abandon their " + "natural instincts... and try to track their prey using their other senses and intelligence."}, + { 'W', 0x202020, "Hunting Dog (guarding)", huntingdesc}, + { 'G', 0xC0C0FF, "Ice Golem", + "The Ice Golems are powered by intense magical coldness. When destroyed in the Blizzard or another icy land, they become " + "ice walls, and freeze the land around them."}, { 'B', 0xC0C0FF, "Sand Bird", NODESC}, - { 'S', 0xA00000, "Salamander", NODESC}, + { 'S', 0xA00000, "Salamander", + "Salamanders are tough lizard-like creatures. Their tough skin protects them " + "from both physical attacks and heat. Salamanders " + "are stunned for a longer time if you push them into lava, fire, or a solid obstacle."}, // shmup specials { '@', 0xC0C0C0, "Rogue", "In the Shoot'em Up mode, you are armed with thrown Knives."}, @@ -715,11 +765,11 @@ monstertype minf[motypes] = { { '*', 0xFFFFFF, "Airball", "This magical missile pushes back whatever it hits."}, // technical { '?', 0x00C000, "dead bug", NODESC}, - { '?', 0xFFFF00, "electric discharge", NODESC}, // appears as 'killed by electric discharge' + { '?', 0xFFFF00, "electric discharge", elecdesc}, // appears as 'killed by electric discharge' { '?', 0xE06000, "dead bird", NODESC}, { '?', 0xE06000, "Energy Sword", NODESC}, { '!', 0xFF0000, "Warning", warningdesc}, - { '!', 0xFF0000, "arrow trap", NODESC}, + { '!', 0xFF0000, "arrow trap", arrowtrapdesc}, { '*', 0, "vertex", "A vertex from rogueviz."} }; @@ -1195,15 +1245,30 @@ itemtype iinf[ittypes] = { }, { 'O', 0xF0F0F0, "your orbs", "Click this to see your orbs."}, - { '%', 0xE0E000, "Lava Lily", NODESCYET}, - { '*', 0x40E0D0, "Turquoise", NODESCYET}, - { '*', 0x009090, "Forgotten Relic", NODESCYET}, - { '(', 0xFFE080, "Ancient Weapon", NODESCYET}, - { 'o', 0x307080, "Orb of Slashing", NODESCYET}, - { 'o', 0x30A080, "Orb of the Triangle", NODESCYET}, - { 'o', 0x30D080, "Orb of Ferocity", NODESCYET}, - { 'o', 0xD08030, "Orb of Lava", NODESCYET}, - { 'o', 0x3080D0, "Orb of Change", NODESCYET}, + { '%', 0xE0E000, "Lava Lily", + "This plant, able to survive in the extreme conditions of the Volcanic Wasteland, " + "is a valuable alchemical ingredient." + }, + { '*', 0x40E0D0, "Turquoise", + "Hunters believe that wearing a Turquoise amulet will improve their accuracy. " + "This one has been lost, but the hunting dogs are guarding it until the owner returns."}, + { '*', 0x009090, "Forgotten Relic", blizzarddesc}, + { '(', 0xFFE080, "Ancient Weapon", + "This ancient weapon is beautifully encrusted with precious gems, but you prefer your own -- it is much lighter."}, + { 'o', 0x307080, "Orb of Slashing", + "Whenever you attack with this Orb, you also hit the monsters adjacent both to you and the monster you originally attacked."}, + { 'o', 0x30A080, "Orb of the Triangle", + "Whenever you attack with this Orb, you also hit the monsters adjacent to you which are neither adjacent nor opposite to the monster " + "you originally attacked."}, + { 'o', 0x30D080, "Orb of Ferocity", + "Whenever you attack with this Orb, you also hit the monsters adjacent to you and opposite to the monster you originally attacked."}, + { 'o', 0xD08030, "Orb of Lava", + "This Orb summons a minor volcanic activity around you. " + "All the heptagonal cells adjacent to enemies in distance at most 5 to you " + "will be set on fire. Does not affect the cell you are on, and enemies resistant to fire."}, + { 'o', 0x3080D0, "Orb of Change", + "This ranged Orb will transform the target monster into one without any special powers. It also stuns them for one turn. " + "Does not affect multi-tile monsters."}, }; enum eItem { @@ -1429,11 +1494,11 @@ walltype winf[walltypes] = { { '#', 0xC0C0FF, "mirror wall", mirroreddesc}, { '.', 0xE0E0E0, "stepping stones", "A petrified creature."}, { '#', 0x309060, "temporary wall", twdesc}, - { 'S', 0xB0B0B0, "warrior statue", NODESCYET}, - { '=', 0xB0B0B0, "bubbling slime", NODESCYET}, - { '^', 0xD00000, "arrow trap", NODESCYET}, - { '=', 0xE2E2E2, "mercury river", NODESCYET}, - { '&', 0xD00000, "magma", NODESCYET}, + { 'S', 0xB0B0B0, "warrior statue", terradesc}, + { '=', 0xB0B0B0, "bubbling slime", NODESC}, + { '^', 0xD00000, "arrow trap", arrowtrapdesc}, + { '=', 0xE2E2E2, "mercury river", "A river of mercury."}, + { '&', 0xD00000, "lava", lavadesc}, }; enum eWall { waNone, waIcewall, waBarrier, waFloorA, waFloorB, waCavewall, waCavefloor, waDeadTroll, waDune, @@ -1655,11 +1720,11 @@ const landtype linf[landtypes] = { { 0xC8C8FF, "Reflection", mirroreddesc}, { 0xC8C8FF, "Mirror Land", "A strange land which contains mirrors and mirages, protected by Mirror Rangers."}, - { 0xA06000, "Volcanic Wasteland", NODESCYET}, - { 0x8080FF, "Blizzard", NODESCYET}, - { 0x207068, "Hunting Ground", NODESCYET}, - { 0xE2725B, "Terracotta Army", NODESCYET}, - { 0xE2725B, "Terracotta Army", NODESCYET} + { 0xA06000, "Volcanic Wasteland", lavadesc}, + { 0x8080FF, "Blizzard", blizzarddesc}, + { 0x207068, "Hunting Ground", huntingdesc}, + { 0xE2725B, "Terracotta Army", terraldesc}, + { 0xE2725B, "Terracotta Army", terraldesc} }; enum eLand { laNone, laBarrier, laCrossroads, laDesert, laIce, laCaves, laJungle, laAlchemist, laMirror, laGraveyard, @@ -1739,22 +1804,22 @@ struct gcell { #define NODIR 7 #define NOBARRIERS 8 -#define LAND_OVER 53 -#define LAND_OVERX 55 +#define LAND_OVER 57 +#define LAND_OVERX 59 eLand land_over[LAND_OVERX] = { - laIce, laCaves, laDesert, laMotion, laJungle, laAlchemist, + laIce, laCaves, laDesert, laHunting, laMotion, laJungle, laAlchemist, laCrossroads, - laMirror, laMinefield, laPalace, laPrincessQuest, laZebra, laReptile, + laMirror, laMinefield, laPalace, laPrincessQuest, laZebra, laReptile, laVolcano, laOcean, laWarpCoast, laLivefjord, laKraken, laCaribbean, laWhirlpool, laRlyeh, laTemple, laIvoryTower, laEndorian, laDungeon, laMountain, laCrossroads2, - laDryForest, laWineyard, laDeadCaves, laGraveyard, laHaunted, laHive, + laDryForest, laWineyard, laDeadCaves, laGraveyard, laHaunted, laHive, laBlizzard, laRedRock, laDragon, laTortoise, laOvergrown, laClearing, laStorms, laWhirlwind, laRose, laBurial, laEmerald, laCamelot, - laPrairie, laBull, + laPrairie, laBull, laTerracotta, laElementalWall, laTrollheim, laHell, laCrossroads3, laCocytus, laPower, laCrossroads4, laCrossroads5, @@ -1762,7 +1827,7 @@ eLand land_over[LAND_OVERX] = { laWildWest, laHalloween }; -#define LAND_EUC 49 +#define LAND_EUC 53 eLand land_euc[LAND_EUC] = { laIce, laCaves, laDesert, laMotion, laJungle, laCrossroads, @@ -1775,7 +1840,8 @@ eLand land_euc[LAND_EUC] = { laHell, laCrossroads3, laCocytus, laPower, laCrossroads4, laWildWest, - laReptile, laMountain, laBull, laPrairie + laReptile, laMountain, laBull, laPrairie, + laVolcano, laHunting, laBlizzard, laTerracotta, }; // MISSING: laCrossroads2 @@ -1795,7 +1861,7 @@ eLand land_sph[LAND_SPH] = { laWildWest, laPalace, laBull, laPrairie, laCA }; -#define LAND_HYP 47 +#define LAND_HYP 51 eLand land_hyp[LAND_HYP] = { laHell, laCocytus, laGraveyard, laWineyard, laDryForest, laCaves, @@ -1809,7 +1875,8 @@ eLand land_hyp[LAND_HYP] = { laReptile, laDungeon, laMountain, laTortoise, laKraken, laBurial, laTrollheim, - laPrairie, laBull, + laPrairie, laBull, + laVolcano, laHunting, laBlizzard, laTerracotta, // always must be last laCrossroads }; diff --git a/language-pl.cpp b/language-pl.cpp index 5282b44d..1643a402 100644 --- a/language-pl.cpp +++ b/language-pl.cpp @@ -5914,35 +5914,154 @@ S("'u' to load current", "'u' by załadować obecne") //---------------------- N("Hunting Ground", GEN_F, "Kraina Wiecznych Łowów", "Kraina Wiecznych Łowów", "Krainę Wiecznych Łowów", "w Krainie Wiecznych Łowów") + +S("The Happy Hunting Ground is the place where hunting is easy; " + "the spirits of hunters go here after their death, if their life was deemed worthy. " + "You did not qualify though, so you will not ever be able to find your way to the places " + "where the hunter spirits and game are... " + "and their hunting dogs will hunt you instead!\n\n" + "You hope to use this to learn some " + "skills in fighting in open hyperbolic space, though.", + + "W Krainie Wiecznych Łowów polowanie jest łatwe; dusze myśliwych idą tu po ich śmierci, " + "jeżeli ich życie zostało uznane za godne. Ty się nie kwalifikujesz, także nigdy " + "nie trafisz do miejsc, gdzie przebywają dusze myśliwych i zwierzyna... " + "a ich psy myśliwskie będą polować na Ciebie!\n\n" + "Masz jednak nadzieję, że uda Ci się wykorzystać to miejsce do wytrenowania " + "umiejętności walki w otwartej hiperbolicznej przestrzeni." + ) + N("Hunting Dog", GEN_M, "Pies Myśliwski", "Psy Myśliwskie", "Psa Myśliwskiego", "Psem Myśliwskim") N("Hunting Dog (guarding)", GEN_M, "Pies Myśliwski (waruje)", "Psy Myśliwskie (warują)", "Psa Myśliwskiego (warującego)", "Psem Myśliwskim (warującym)") N("Turquoise", GEN_O, "Turkus", "Turkusy", "Turkus", "Turkusem") Orb("Ferocity", "Zaciekłości") +S("Hunters believe that wearing a Turquoise amulet will improve their accuracy. " + "This one has been lost, but the hunting dogs are guarding it until the owner returns.", + + "Myśliwi wierzą, że turkusowy amulet poprawi ich celność. " + "Ten amulet został zgubiony, ale psy myśliwskie go pilnują do czasu powrotu właściciela." + ) + +S("Whenever you attack with this Orb, you also hit the monsters adjacent to you and opposite to the monster you originally attacked.", + "Gdy atakujesz z tą Sferą, atakujesz także potwory obok Ciebie po przeciwnej stronie od oryginalnie zaatakowanego potwora." + ) + // Volcanic Wasteland //-------------------- -N("Volcanic Wasteland", GEN_F, "Wulkaniczna Kraina", "Wulkaniczne Krainy", "Wulkaniczną Krainę", "w Wulkanicznej Krainie") +N("Volcanic Wasteland", GEN_N, "Wulkaniczne Pustkowie", "Wulkaniczne Pustkowia", "Wulkaniczne Pustkoiwe", "w Wulkanicznym Pustkowiu") +N("lava", GEN_F, "lawa", "lawy", "lawę", "lawą") + +S("The volcanic activity in this land is extremely unstable. " + "Lava is too hot to walk on. It cools quickly, but another " + "flow will come soon...", + + "W tej krainie aktywność wulkaniczna jest bardzo niestabilna. " + "Lawa jest zbyt gorąca, by po niej chodzić. Stygnie szybko, " + "ale wkrótce przyjdzie kolejny przypływ..." + ) + N("Salamander", GEN_F, "Salamandra", "Salamandry", "Salamandrę", "Salamandrą") + +S("Salamanders are tough lizard-like creatures. Their tough skin protects them " + "from both physical attacks and heat. Salamanders " + "are stunned for a longer time if you push them into lava, fire, or a solid obstacle.", + + "Salamandry to potężne stworzenia podobne do jaszczurek. Ich skóra chroni je przed " + "atakami fizycznymi i gorącem. Salamandry stają się nieaktywne przez dłuższy czas, " + "jeśli wepchniesz je do lawy, ognia, lub w solidną przeszkodę." + ) + N("Lava Wolf", GEN_M, "Wilk Lawowy", "Wilki Lawowe", "Wilka Lawowego", "Wilkiem Lawowym") + +S("While Ice Wolves love heat, their instinct usually will not let tem to go outside the Icy Lands " + "-- they are afraid that they will be unable to get back home, and that they will lose the track of their " + "prey. However, they find the Volcanic Wasteland so hot and attractive that they abandon their " + "natural instincts... and try to track their prey using their other senses and intelligence.", + + "Lodowe Wilki uwielbiają ciepło. Ich instynkt jednak zabrania im wyjść poza Lodową Krainę -- " + "obawiają się, że już nie wrócą do domu, i że nie będą w stanie dalej wyczuwać swoje ofiary. " + "Jednak Wulkaniczne Pustkowie jest dla nich tak gorące i atrakcyjne, że postanawiają " + "porzucić swoje naturalne instynkty... i polować przy użyciu swoich pozostałych zmysłów i inteligencji.") + +N("Lava Lily", GEN_F, "Lilia Lawowa", "Lilie Lawowe", "Lilię Lawową", "Lilią Lawową") + +S("This plant, able to survive in the extreme conditions of the Volcanic Wasteland, " + "is a valuable alchemical ingredient.", + + "Ta roślina, zdolna to przeżycia w ekstremalnych warunkach Wulkanicznego Pustkowia, " + "jest wartościowym składnikiem alchemicznym.") + Orb("Lava", "Lawy") +S("This Orb summons a minor volcanic activity around you. " + "All the heptagonal cells adjacent to enemies in distance at most 5 to you " + "will be set on fire. Does not affect the cell you are on, and enemies resistant to fire.", + + "Ta Sfera powoduje aktywność wulkaniczną w Twoich okolicach. " + "Wszystkie siedmiokątne pola obok przeciwników w odległości co najwyżej 5 od Ciebie " + "będą się palić. Nie wpływa to na pole, na którym stoisz, ani na przeciwników odpornych na ogień." + ) // Orbs would be destroyed in Volcanic Wasteland S("would be destroyed in %the1", "by%ł1by zniszczon%y1 %abl1") S(" to go cold", " by ostygnąć") S("%The1 is destroyed by lava!", "%The1 jest zniszczon%y1 przez lawę!") S("%The1 is killed by lava!", "%The1 jest zabit%y1 przez lawę!") -S("Run away from the magma!", "Uciekaj od magmy!") +S("Run away from the lava!", "Uciekaj od lawy!") // Terracotta Army //----------------- N("Terracotta Army", GEN_F, "Armia Terakotowa", "Armie Terakotowe", "Armię Terakotową", "w Armii Terakotowej") + +S("The Emperor's mausoleum. The army " + "of Terracotta Warriors is supposed to protect him in his " + "afterlife, while the traps are to protect the treasures " + "in the mausoleum from thieves.", + + "Mauzuleum Cesarza. " + "Terakotowi wojownicy mają go chronić w życiu pozagrobowym, " + "a pułapki chronić znajdujące się w mauzoleum skarby " + "przed złodziejami." + ) + +S("Spending 3-5 turns next to the Terracotta Warriors will cause them to awaken. " + "They have 7 HP, and get stunned for longer and longer time with each attack.", + + "Terakotowi Wojownicy budzą się, gdy spędzisz 3 do 5 kolejek obok nich. " + "Mają 7 HP, i z każdym atakiem są ogłuszani na coraz dłuższy czas." + ) + N("arrow trap", GEN_F, "strzelająca pułapka", "strzelające pułapki", "strzelającą pułapkę", "strzelającą pułapką") + +S("The arrow traps will automatically launch a deadly arrow when stepped on. They are quite old though, so the arrow will " + "actually fly at the end of the next turn.", + + "Te pułapki strzelają zabójczymi strzałami, gdy ktoś na nich stanie. Konstrukcja jest dosyć stara, także strzały " + "wylatują po zakończeniu następnej kolejki." + ) + N("mercury river", GEN_F, "rzeka rtęci", "rzeki rtęci", "rzekę rtęci", "rzeką rtęci") +S("A river of mercury.", "Rzeka rtęci.") + N("Terracotta Warrior", GEN_M, "Terakotowy Wojownik", "Terakotowi Wojownicy", "Terakotowego Wojownika", "Terakotowym Wojownikiem") + N("Jiangshi", GEN_M, "Jiangshi", "Jiangshi", "Jiangshi", "Jiangshi") +S("You think this was one of the people who have constructed the Terracotta Warriors and the arrow traps. " + "They have been locked inside, so that they will never release the secrets of the mausoleum. They would like to return their homes and families, though.", + + "Podejrzewasz, że te istoty kiedyś były rzemieślnikami, którzy skonstruowali Terakotowych Wojowników i " + "pułapki. Zostali tutaj zamknięci, by nigdy nie wydali sekretów mauzoleum. Chcieliby jednak wrócić do swoich domów i rodzin." + ) + Orb("Slashing", "Cięcia") +S("Whenever you attack with this Orb, you also hit the monsters adjacent both to you and the monster you originally attacked.", + "Gdy atakujesz z tą Sferą, atakujesz także potwory obok Ciebie i obok oryginalnie zaatakowanego potwora.") + +N("Ancient Weapon", GEN_F, "Starożytna Broń", "Starożytne Bronie", "Starożytną Broń", "Starożytną Bronią") +S("This ancient weapon is beautifully encrusted with precious gems, but you prefer your own -- it is much lighter.", + "Ta starożytna broń jest pięknie zdobiona drogocennymi kamieniami, ale wolisz swoją własną -- jest dużo lżejsza.") // Blizzard //---------- @@ -5950,17 +6069,53 @@ Orb("Slashing", "Cięcia") N("Blizzard", GEN_F, "Zamieć", "Zamieci", "Zamieci", "w Zamieci") N("Ice Golem", GEN_M, "Lodowy Golem", "Lodowe Golemy", "Lodowego Golema", "Lodowym Golemem") N("Void Beast", GEN_F, "Bestia Nicości", "Bestie Nicości", "Bestię Nicości", "Bestią Nicości") -N("Forgotten Relic", GEN_F, "Relikwia", "Relikwie", "Relikwię", "Relikwią") -Orb("Change", "Zmiany") +N("Forgotten Relic", GEN_F, "Zgubiona Relikwia", "Zgubione Relikwie", "Zgubioną Relikwię", "Zgubioną Relikwią") -/* S("Once in the past there lived a tribe whose prophets warned about the great blizzard that was to come and freeze the world. " +S("The Ice Golems are powered by intense magical coldness. When destroyed in the Blizzard or another icy land, they become " + "ice walls, and freeze the land around them.", + + "Lodowe Golemy napędzane są intensywnym, magicznym zimnem. Gdy golem jest zniszczony w Zamieci albo innej " + "lodowej krainie, zamienia się w lodową ścianę, i zamraża ziemię w okolicy.") + +S("Are creatures of Void actual monsters, or just monster-shaped holes in the air?\n\nVoid Beasts move simply by letting the air move into their current location -- " + "the hole will move to the place where the air came from! Void Beasts are great at moving against the wind, but they have problems " + "moving with the wind.", + + "Czy stworzenia Nicości to rzeczywiście potwory, czy tylko dziury w powietrzu o kształcie potworów?\n\n" + "Bestie Nicości poruszają się poprzez pozwolenie powietrzu na wlecenie w zajmowane przez nie obecnie miejsce -- " + "dziura przesunie się w miejsce, skąd powietrze przyszło! Bestie Nicości świetnie poruszają się pod wiatr, ale " + "nie są w stanie ruszać się z wiatrem." + ) + +S("Once in the past there lived a tribe whose prophets warned about the great blizzard that was to come and freeze the world. " "They thought it was the wrath of the gods, so they put some altars, so that the gods could hear their pleas. " "The mighty golems guarded those altars, making sure nobody steals the jewels, because a robbed god is a angry god. " - "Unfortunately winter has come (maybe because the monks knew how to stop the golems and were said to had escaped earlier with some of the jewels). " - "The tribe has frozen to death, altars got covered with snow and ice. Only ice golems still guard them waiting for the meltdown.") */ + "Unfortunately winter has come (maybe because only the monks knew how to stop the golems, and they were said to had escaped earlier with some of the jewels). " + "The tribe has frozen to death, altars got covered with snow and ice. Only ice golems still guard them waiting for the spring.", + + "Dawno dawno temu żyło tu plemię, którego prorocy ostrzegali przed wielką zamiecią, która miała zamrozić świat. " + "Według nich był to gniew bogów, także postawili ołtarze, chronione przez golemy, by nikt nie ukradł należących do bogów " + "klejnotów -- okradziony bóg, to rozzłoszczony bóg. Niestety, zima w końcu przyszła (być może dlatego że tylko mnisi wiedzieli, jak sobie radzić z golemami, a ci uciekli z " + "klejnotami). Plemię zamarzło, ołtarze pokryły się lodem. Golemy zostały, czekając na odwilż." + ) + +// Winter becomes native in Blizzard, while Change replaces Winter in Cocytus +Orb("Change", "Zmiany") +S("This ranged Orb will transform the target monster into one without any special powers. It also stuns them for one turn. " + "Does not affect multi-tile monsters.", + "Ta sfera zamienia wybranego potwora w takiego, który nie ma żadnych specjalnych mocy, a także ogłusza go na jedną kolejkę. " + "Nie działa na potwory zajmujące wiele pól." + ) // yet unused orb Orb("the Triangle", "Trójkąta") +S("Whenever you attack with this Orb, you also hit the monsters adjacent to you which are neither adjacent nor opposite to the monster " + "you originally attacked.", + "Gdy atakujesz z tą Sferą, atakujesz także potwory obok Ciebie, które ani nie są obok, ani na przeciwko oryginalnie zaatakowanego potwora.") + +S("Using %the1 in %the2 sounds dangerous...", "Używanie %1 %abl2 brzmi niebezpiecznie...") +S("%The1 is mostly useless in %the2...", "%1 jest raczej bezużyteczna %abl2...") +S("%The1 is forbidden in %the2 (disables some achievements)", "%1 zabroniona %abl2 (użycie wyłącza niektóre osiągnięcia") #undef Orb