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fixed some bugs with Snake Nest generation
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@@ -1789,8 +1789,9 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, int col) {
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int d = c->mondir;
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if(d == NODIR)
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forCellIdEx(c2, i, c)
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if(c2->monst == moHexSnakeTail && c2->mondir == c->spin(i))
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if(among(c2->monst, moHexSnakeTail, moHexSnake) && c2->mondir == c->spin(i))
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d = i;
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if(d == NODIR) { d = hrand(c->type); createMov(c, d); }
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int c1 = nestcolors[pattern_threecolor(c)];
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int c2 = nestcolors[pattern_threecolor(c->mov[d])];
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col = (c1 + c2); // sum works because they are dark and should be brightened
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