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tour:: better variants of setCanvas
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20
tour.cpp
20
tour.cpp
@ -120,10 +120,11 @@ EX void enable_canvas_backup(ccolor::data *canv) {
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}
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/** \brief an auxiliary function to enable a visualization in the Canvas land */
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EX void setCanvas(presmode mode, ccolor::data *canv) {
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EX void setCanvas(presmode mode, ccolor::data *canv, reaction_t f) {
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if(mode == pmStart) {
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gamestack::push();
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enable_canvas_backup(canv);
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f();
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start_game();
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resetview();
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}
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@ -137,6 +138,23 @@ EX void setCanvas(presmode mode, char c) {
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setCanvas(mode, ccolor::legacy(c));
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}
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EX void setCanvas(presmode mode, ccolor::data *canv) { setCanvas(mode, canv, [] {}); }
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EX void setCanvasColor(presmode mode, color_t col, reaction_t f) {
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setCanvas(mode, &ccolor::plain, [f, col] { slide_backup(ccolor::rwalls, 0); slide_backup(ccolor::plain.ctab, colortable{{col}}); f(); });
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}
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EX void setWhiteCanvas(presmode mode, reaction_t f) {
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setCanvasColor(mode, 0xFFFFFF, f);
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}
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EX void setWhiteCanvas(presmode mode) { setWhiteCanvas(mode, [] {}); }
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EX void setPlainCanvas(presmode mode, reaction_t f) { setCanvas(mode, &ccolor::plain, [f] {slide_backup(ccolor::rwalls, 0); f(); }); }
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EX void setPlainCanvas(presmode mode) { setCanvas(mode, &ccolor::plain, [] {slide_backup(ccolor::rwalls, 0); }); }
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/** \brief static mode: we get Orbs of Teleport to use them instead of movement */
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bool sickmode;
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