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3d:: fixed letters

This commit is contained in:
? 2019-02-25 14:49:51 +01:00 committed by Zeno Rogue
parent a847f0f040
commit e7110b7492

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@ -218,11 +218,11 @@ void display_data::set_projection(int ed, bool apply_models) {
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::band; shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::band;
if(pmodel == mdHalfplane && hyperbolic && apply_models) if(pmodel == mdHalfplane && hyperbolic && apply_models)
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::halfplane; shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::halfplane;
if(DIM == 3 && hyperbolic) if(DIM == 3 && hyperbolic && apply_models)
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardH3; shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardH3;
if(DIM == 3 && euclid) if(DIM == 3 && euclid && apply_models)
shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardR3; shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardR3;
if(DIM == 3 && sphere) { if(DIM == 3 && sphere && apply_models) {
shaderside_projection = true; shaderside_projection = true;
if(spherephase == 0) glhr::new_shader_projection = glhr::shader_projection::standardS30; if(spherephase == 0) glhr::new_shader_projection = glhr::shader_projection::standardS30;
if(spherephase == 1) glhr::new_shader_projection = glhr::shader_projection::standardS31; if(spherephase == 1) glhr::new_shader_projection = glhr::shader_projection::standardS31;