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dual:: 3D:: dual works in 3D
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@@ -1076,7 +1076,7 @@ transmatrix eumovedir(int d) {
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void spinEdge(ld aspd) {
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ld downspin = 0;
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if(dual::state == 2 && dual::currently_loaded != dual::main_side) {
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transmatrix our = gpushxto0(tC0(cwtV)) * cwtV;
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transmatrix our = dual::get_orientation();
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transmatrix their = dual::player_orientation[dual::main_side];
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fixmatrix(our);
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fixmatrix(their);
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