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10.3o
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@ -2313,3 +2313,41 @@ MINOR:
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- four new models in "models of hyperbolic geometry"; improved the old ones (especially the 3D effects are now 'correct', except that they assume that the ground is a hyperbolic plane)
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- four new models in "models of hyperbolic geometry"; improved the old ones (especially the 3D effects are now 'correct', except that they assume that the ground is a hyperbolic plane)
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- when changing the sight range, overgenerate works immediately now.
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- when changing the sight range, overgenerate works immediately now.
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2018.04.12 21:30 version 10.3o
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- New geometries based on the Goldberg polyhedron construction. This lets you
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play on bigger (in term of cells) spherical worlds, or hyperbolic worlds
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with a smaller proportion of heptagons/octagons.
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- You can select Crossroads IV in non-standard hyperbolic geometries to play a roughly
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normal full game (except that all the straight line land borders are CR4-style).
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This already existed, but it has been improved (e.g., Ocean should work correctly,
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bad quality lands are still included so that you do not get unsatisfiable
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unlock requirements). Additionally, the lands are now sorted in 'geometry experiments'
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by quality, so Crossroads IV is easier to find.
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- Sight range is now handled more cleanly. You no longer get jagged edges while
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scrolling the map. Drawing the Zebra quotient geometry is more efficient.
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When adjusting the sight range, you give the value as a bonus (e.g. -2 =
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2 less than usual) -- this makes more sense as the default sight range depends
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on the geometry. More options if cheat mode is on -- you can separately
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adjust the "generation range" and the "game range" (essentially, monsters' sight range).
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- Fixed some bugs with the texture mode: 'cancel texture' actually cancels now,
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texture remapping, 'slave color' hotkey clash, textured spheres are drawn correctly.
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- Improved the small world geometries: Vine Spirits/Witches always appear in the
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Land of Power and Vineyard; additional fire is no longer permanent in the
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small Land of Power; fixed the Lost Mountain. Also more efficient generation.
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- Emerald Mines and Vineyard are now random in order 4 geometries, also Vineyard is random in spherical
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- some new commandline options
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- the key name F1 shows correctly
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- fixed the Red Rock Valley in non-bitruncated heptagonal.
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- fixed the stereographic projection of a sphere
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- fixed the Yendorian sky colors when scrolling
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- Knights and quit-menu now display circle sizes only if HyperRogue actually knows them
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- three-coloring appears in the menu for cube
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- no more orbs on Crossroads in the PTM equidistant lands
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- Temple of Cthulhu walls should no longer be impassable in non-standard geometries
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