diff --git a/changelog.txt b/changelog.txt index f7c1422f..fd9f9d96 100644 --- a/changelog.txt +++ b/changelog.txt @@ -2313,3 +2313,41 @@ MINOR: - four new models in "models of hyperbolic geometry"; improved the old ones (especially the 3D effects are now 'correct', except that they assume that the ground is a hyperbolic plane) - when changing the sight range, overgenerate works immediately now. +2018.04.12 21:30 version 10.3o + +- New geometries based on the Goldberg polyhedron construction. This lets you + play on bigger (in term of cells) spherical worlds, or hyperbolic worlds + with a smaller proportion of heptagons/octagons. + +- You can select Crossroads IV in non-standard hyperbolic geometries to play a roughly + normal full game (except that all the straight line land borders are CR4-style). + This already existed, but it has been improved (e.g., Ocean should work correctly, + bad quality lands are still included so that you do not get unsatisfiable + unlock requirements). Additionally, the lands are now sorted in 'geometry experiments' + by quality, so Crossroads IV is easier to find. + +- Sight range is now handled more cleanly. You no longer get jagged edges while + scrolling the map. Drawing the Zebra quotient geometry is more efficient. + When adjusting the sight range, you give the value as a bonus (e.g. -2 = + 2 less than usual) -- this makes more sense as the default sight range depends + on the geometry. More options if cheat mode is on -- you can separately + adjust the "generation range" and the "game range" (essentially, monsters' sight range). + +- Fixed some bugs with the texture mode: 'cancel texture' actually cancels now, + texture remapping, 'slave color' hotkey clash, textured spheres are drawn correctly. + +- Improved the small world geometries: Vine Spirits/Witches always appear in the + Land of Power and Vineyard; additional fire is no longer permanent in the + small Land of Power; fixed the Lost Mountain. Also more efficient generation. + +- Emerald Mines and Vineyard are now random in order 4 geometries, also Vineyard is random in spherical +- some new commandline options +- the key name F1 shows correctly +- fixed the Red Rock Valley in non-bitruncated heptagonal. +- fixed the stereographic projection of a sphere +- fixed the Yendorian sky colors when scrolling +- Knights and quit-menu now display circle sizes only if HyperRogue actually knows them +- three-coloring appears in the menu for cube +- no more orbs on Crossroads in the PTM equidistant lands +- Temple of Cthulhu walls should no longer be impassable in non-standard geometries + diff --git a/init.cpp b/init.cpp index ac8d119a..ee11fb01 100644 --- a/init.cpp +++ b/init.cpp @@ -18,8 +18,8 @@ #define NOLICENSE #endif -#define VER "10.3n" -#define VERNUM 10314 +#define VER "10.3o" +#define VERNUM 10315 #ifndef CAP_SHADER #define CAP_SHADER CAP_GL