This commit is contained in:
Zeno Rogue 2018-04-13 13:08:02 +02:00
parent e53fe5c05e
commit e5a6d566a4
2 changed files with 40 additions and 2 deletions

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@ -2313,3 +2313,41 @@ MINOR:
- four new models in "models of hyperbolic geometry"; improved the old ones (especially the 3D effects are now 'correct', except that they assume that the ground is a hyperbolic plane)
- when changing the sight range, overgenerate works immediately now.
2018.04.12 21:30 version 10.3o
- New geometries based on the Goldberg polyhedron construction. This lets you
play on bigger (in term of cells) spherical worlds, or hyperbolic worlds
with a smaller proportion of heptagons/octagons.
- You can select Crossroads IV in non-standard hyperbolic geometries to play a roughly
normal full game (except that all the straight line land borders are CR4-style).
This already existed, but it has been improved (e.g., Ocean should work correctly,
bad quality lands are still included so that you do not get unsatisfiable
unlock requirements). Additionally, the lands are now sorted in 'geometry experiments'
by quality, so Crossroads IV is easier to find.
- Sight range is now handled more cleanly. You no longer get jagged edges while
scrolling the map. Drawing the Zebra quotient geometry is more efficient.
When adjusting the sight range, you give the value as a bonus (e.g. -2 =
2 less than usual) -- this makes more sense as the default sight range depends
on the geometry. More options if cheat mode is on -- you can separately
adjust the "generation range" and the "game range" (essentially, monsters' sight range).
- Fixed some bugs with the texture mode: 'cancel texture' actually cancels now,
texture remapping, 'slave color' hotkey clash, textured spheres are drawn correctly.
- Improved the small world geometries: Vine Spirits/Witches always appear in the
Land of Power and Vineyard; additional fire is no longer permanent in the
small Land of Power; fixed the Lost Mountain. Also more efficient generation.
- Emerald Mines and Vineyard are now random in order 4 geometries, also Vineyard is random in spherical
- some new commandline options
- the key name F1 shows correctly
- fixed the Red Rock Valley in non-bitruncated heptagonal.
- fixed the stereographic projection of a sphere
- fixed the Yendorian sky colors when scrolling
- Knights and quit-menu now display circle sizes only if HyperRogue actually knows them
- three-coloring appears in the menu for cube
- no more orbs on Crossroads in the PTM equidistant lands
- Temple of Cthulhu walls should no longer be impassable in non-standard geometries

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@ -18,8 +18,8 @@
#define NOLICENSE
#endif
#define VER "10.3n"
#define VERNUM 10314
#define VER "10.3o"
#define VERNUM 10315
#ifndef CAP_SHADER
#define CAP_SHADER CAP_GL