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specified native monster and reqs for the Cursed Land
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@ -1683,6 +1683,10 @@ MONSTER('H', 0x181818, "Hag", moHexer, CF_FACE_UP, RESERVED, moYeti,
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LAND(0xC0C0FF, "Cursed Land", laCursed, 0, itCursed, RESERVED,
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"This land is full of curses!")
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NATIVE(m == moHexer ? 2 : 0)
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#define LST {itElixir, itPirate, itRuins, itBrownian, itPower}
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REQ(ITEMS_TOTAL(LST, variant_unlock_value()*6/5))
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#undef LST
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ITEM('/', 0x211F6F, "Cursed Gold", itCursed, IC_TREASURE, ZERO, RESERVED, osNone,
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"A cursed gold.")
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