From e53a7dbd680e1fab27d9e9978c5dda9e84d77461 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 23 May 2021 16:37:39 +0200 Subject: [PATCH] specified native monster and reqs for the Cursed Land --- content.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/content.cpp b/content.cpp index 17c236b7..f39c19b6 100644 --- a/content.cpp +++ b/content.cpp @@ -1683,6 +1683,10 @@ MONSTER('H', 0x181818, "Hag", moHexer, CF_FACE_UP, RESERVED, moYeti, LAND(0xC0C0FF, "Cursed Land", laCursed, 0, itCursed, RESERVED, "This land is full of curses!") +NATIVE(m == moHexer ? 2 : 0) +#define LST {itElixir, itPirate, itRuins, itBrownian, itPower} +REQ(ITEMS_TOTAL(LST, variant_unlock_value()*6/5)) +#undef LST ITEM('/', 0x211F6F, "Cursed Gold", itCursed, IC_TREASURE, ZERO, RESERVED, osNone, "A cursed gold.")