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	added dragon dismounting easier
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							| @@ -137,13 +137,20 @@ bool isFriendlyOrPlayer(eMonster m) { | ||||
|   return isFriendly(m) || m == moPlayer; | ||||
|   } | ||||
|  | ||||
| bool isFriendly(cell *c) {  | ||||
|   if(items[itOrbDomination] && c->monst && c->monst != moTentacleGhost) { | ||||
|     for(int i=0; i<numplayers(); i++) | ||||
|       if(sameMonster(c, playerpos(i)))  | ||||
| bool isMounted(cell *c) { | ||||
|   if(c && c->monst && c->monst != moTentacleGhost) { | ||||
|     for(int i=0; i<numplayers(); i++) { | ||||
|       if(playerpos(i)->monst && sameMonster(c, playerpos(i)))  | ||||
|         return true; | ||||
|       if(lastmountpos[i] && lastmountpos[i]->monst && sameMonster(c, lastmountpos[i])) | ||||
|         return true; | ||||
|       } | ||||
|     } | ||||
|   return isFriendly(c->monst);  | ||||
|   return false; | ||||
|   } | ||||
|  | ||||
| bool isFriendly(cell *c) {  | ||||
|   return isMounted(c) || isFriendly(c->monst);  | ||||
|   } | ||||
|  | ||||
| bool isBug(eMonster m) { | ||||
|   | ||||
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