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added attack animations when attacking trees and mirrors

This commit is contained in:
Zeno Rogue 2018-02-27 23:04:41 +01:00
parent 0ee99c4c73
commit 6a9453f8c9

View File

@ -7455,6 +7455,7 @@ bool movepcto(int d, int subdir, bool checkonly) {
playSound(c2, "hit-axe" + pick123());
c2->wall = waNone;
sideAttack(cwt.c, d, moPlayer, 0);
animateAttack(cwt.c, c2, LAYER_SMALL);
}
else if(c2->wall == waBigTree) {
drawParticles(c2, winf[c2->wall].color, 8);
@ -7462,11 +7463,13 @@ bool movepcto(int d, int subdir, bool checkonly) {
playSound(c2, "hit-axe" + pick123());
c2->wall = waSmallTree;
sideAttack(cwt.c, d, moPlayer, 0);
animateAttack(cwt.c, c2, LAYER_SMALL);
}
else {
if(!peace::on) {
addMessage(XLAT("You swing your sword at the mirror."));
sideAttack(cwt.c, d, moPlayer, 0);
animateAttack(cwt.c, c2, LAYER_SMALL);
}
}
if(survivalist && isHaunted(c2->land))