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	opening inventory mode when you can just shoot should be fixed
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		| @@ -418,6 +418,8 @@ EX void checkmove() { | ||||
|   for(int i=0; i<cwt.at->type; i++) | ||||
|     yasc_code += move_issues[i].type; | ||||
|  | ||||
|   if(!canmove && bow::crossbow_mode() && !items[itCrossbow]) canmove = bow::have_bow_target(); | ||||
|  | ||||
| #if CAP_INV   | ||||
|   if(inv::on && !canmove && !inv::incheck) { | ||||
|     if(inv::remaining[itOrbSafety] || inv::remaining[itOrbFreedom]) | ||||
| @@ -432,8 +434,6 @@ EX void checkmove() { | ||||
|     } | ||||
| #endif | ||||
|  | ||||
|   if(!canmove && bow::crossbow_mode() && !items[itCrossbow]) canmove = bow::have_bow_target(); | ||||
|  | ||||
|   if(!canmove) { | ||||
|     create_yasc_message(); | ||||
|     achievement_final(true); | ||||
|   | ||||
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