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bow:: rusalka curses now work
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@ -369,6 +369,8 @@ EX bool fire_on_mouse(cell *c) {
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return b;
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}
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EX int rusalka_curses = 0;
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EX void shoot() {
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flagtype attackflags = AF_BOW;
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if(items[itOrbSpeed]&1) attackflags |= AF_FAST;
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@ -382,6 +384,7 @@ EX void shoot() {
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vector<pair<cell*, int>> healthy_dragons;
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map<cell*, pair<int, int>> kraken_hits;
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int dragon_hits = 0;
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rusalka_curses++;
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// for achievements
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for(auto& mov: bowpath) {
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@ -458,6 +461,8 @@ EX void shoot() {
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if(m && attackMonster(c, attackflags | AF_MSG, who)) hit_anything = true;
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if(m == moRusalka) rusalka_curses++;
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if(!c->monst || isAnyIvy(m)) {
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spread_plague(cf, c, movei(mov.prev).rev().d, moPlayer);
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produceGhost(c, m, moPlayer);
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14
pcmove.cpp
14
pcmove.cpp
@ -309,6 +309,8 @@ bool pcmove::try_shooting(bool auto_target) {
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nextmovetype = hit_anything ? lmAttack : lmSkip;
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lastmovetype = hit_anything ? lmAttack : lmSkip; lastmove = NULL;
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while(bow::rusalka_curses--) rusalka_curse();
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mi = movei(cwt.at, STAY);
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if(last_gravity_state && !gravity_state)
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playerMoveEffects(mi);
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@ -1101,6 +1103,12 @@ void pcmove::tell_why_impassable() {
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}
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}
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EX void rusalka_curse() {
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changes.ccell(cwt.at);
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if(cwt.at->wall == waNone) cwt.at->wall = waShallow;
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else if(cwt.at->wall == waShallow || isAlch(cwt.at->wall)) cwt.at->wall = waDeepWater;
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}
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bool pcmove::attack() {
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auto& c2 = mi.t;
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if(!fmsAttack) return false;
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@ -1177,11 +1185,7 @@ bool pcmove::attack() {
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changes.value_add(wandering_jiangshi, 1);
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}
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attackMonster(c2, attackflags | AF_MSG, moPlayer);
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if(m == moRusalka) {
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changes.ccell(cwt.at);
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if(cwt.at->wall == waNone) cwt.at->wall = waShallow;
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else if(cwt.at->wall == waShallow || isAlch(cwt.at->wall)) cwt.at->wall = waDeepWater;
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}
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if(m == moRusalka) rusalka_curse();
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changes.ccell(c2);
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// salamanders are stunned for longer time when pushed into a wall
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if(c2->monst == moSalamander && (mip.t == c2 || !mip.t)) c2->stuntime = 10;
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