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opening inventory mode when you can just shoot should be fixed
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@ -418,6 +418,8 @@ EX void checkmove() {
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for(int i=0; i<cwt.at->type; i++)
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for(int i=0; i<cwt.at->type; i++)
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yasc_code += move_issues[i].type;
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yasc_code += move_issues[i].type;
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if(!canmove && bow::crossbow_mode() && !items[itCrossbow]) canmove = bow::have_bow_target();
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#if CAP_INV
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#if CAP_INV
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if(inv::on && !canmove && !inv::incheck) {
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if(inv::on && !canmove && !inv::incheck) {
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if(inv::remaining[itOrbSafety] || inv::remaining[itOrbFreedom])
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if(inv::remaining[itOrbSafety] || inv::remaining[itOrbFreedom])
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@ -432,8 +434,6 @@ EX void checkmove() {
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}
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}
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#endif
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#endif
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if(!canmove && bow::crossbow_mode() && !items[itCrossbow]) canmove = bow::have_bow_target();
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if(!canmove) {
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if(!canmove) {
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create_yasc_message();
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create_yasc_message();
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achievement_final(true);
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achievement_final(true);
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