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	random pattern: if rwalls > 100, player also is on wall
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		| @@ -1770,7 +1770,7 @@ EX namespace patterns { | ||||
|       case 'r': { | ||||
|         color_t r = hrand(0xFFFFFF + 1); | ||||
|         if(hrand(100) < rwalls) r |= 0x1000000; | ||||
|         if(c == cwt.at) r &= 0xFFFFFF; | ||||
|         if(c == cwt.at && rwalls <= 100) r &= 0xFFFFFF; | ||||
|         return r; | ||||
|         } | ||||
|       case '^': { | ||||
|   | ||||
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