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10.2d
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@ -2100,3 +2100,20 @@ Map Editor improvements:
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Other:
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- fixed glitches with OoWarp+Hall of Mirrors
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- menus are no longer shown on the side in mobile versions
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2017.11.13 12:00 version 10.2d
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- fixed the incorrectly rotated display of Overgrown Floor and Ocean Surface in the standard geometry
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- changing the model in conformal menu automatically resets scale/projection now
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- fixed parts of 3D modelse disappearing in Mercator/equi* on sphere
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- fixed the issues with falling animations (drawn in wrong order); also they remain active for longer time in non-hyperbolic now
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- the center no longer disappears in Euclidean equi* models
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- HUD elements, including the compass, now drawn correctly in all conformal pmodels
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- lines behind sphere are now drawn (darker)
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- better colors for objects behind the sphere when changing the background color
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- fixed model boundary drawing on spheres
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- improvements to the spherical equi* models: the correct circle is used as the boundary, instead of the whole screen; aura
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- conformal/history mode in Menu is now marked ON if any of its features is active
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- improvements to the Map Editor: fixed bugs with copying on new geometries; copying now also copies HP/stuntime; more efficient copying/painting when high radius is selected; "dragon" and "dragon head" show up as different names; buggy dragons are no longer fixed while still in the map editor
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- the factor of darkening the elements behind the sphere is is now configurable (in 3D menu); also works better with transparency now
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- fixed some bugs with the 'movement compass' for mobile devices (correct placement and rotation); it is now also available on all platforms (though probably not that useful not on mobiles)
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- some fixes for shmup in new geometries (untested)
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