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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-23 21:07:17 +00:00
This commit is contained in:
Zeno Rogue 2017-11-13 13:14:22 +01:00
parent 18c58fdfde
commit dfb8e6972e
2 changed files with 20 additions and 3 deletions

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@ -2100,3 +2100,20 @@ Map Editor improvements:
Other:
- fixed glitches with OoWarp+Hall of Mirrors
- menus are no longer shown on the side in mobile versions
2017.11.13 12:00 version 10.2d
- fixed the incorrectly rotated display of Overgrown Floor and Ocean Surface in the standard geometry
- changing the model in conformal menu automatically resets scale/projection now
- fixed parts of 3D modelse disappearing in Mercator/equi* on sphere
- fixed the issues with falling animations (drawn in wrong order); also they remain active for longer time in non-hyperbolic now
- the center no longer disappears in Euclidean equi* models
- HUD elements, including the compass, now drawn correctly in all conformal pmodels
- lines behind sphere are now drawn (darker)
- better colors for objects behind the sphere when changing the background color
- fixed model boundary drawing on spheres
- improvements to the spherical equi* models: the correct circle is used as the boundary, instead of the whole screen; aura
- conformal/history mode in Menu is now marked ON if any of its features is active
- improvements to the Map Editor: fixed bugs with copying on new geometries; copying now also copies HP/stuntime; more efficient copying/painting when high radius is selected; "dragon" and "dragon head" show up as different names; buggy dragons are no longer fixed while still in the map editor
- the factor of darkening the elements behind the sphere is is now configurable (in 3D menu); also works better with transparency now
- fixed some bugs with the 'movement compass' for mobile devices (correct placement and rotation); it is now also available on all platforms (though probably not that useful not on mobiles)
- some fixes for shmup in new geometries (untested)

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@ -14,9 +14,9 @@
#define NOLICENSE
#endif
#define VER "10.2c"
#define VERNUM 10203
#define VERNUM_HEX 0xA093
#define VER "10.2d"
#define VERNUM 10204
#define VERNUM_HEX 0xA094
#define GEN_M 0
#define GEN_F 1