diff --git a/changelog.txt b/changelog.txt index f04fd61b..078c76de 100644 --- a/changelog.txt +++ b/changelog.txt @@ -2100,3 +2100,20 @@ Map Editor improvements: Other: - fixed glitches with OoWarp+Hall of Mirrors - menus are no longer shown on the side in mobile versions + +2017.11.13 12:00 version 10.2d +- fixed the incorrectly rotated display of Overgrown Floor and Ocean Surface in the standard geometry +- changing the model in conformal menu automatically resets scale/projection now +- fixed parts of 3D modelse disappearing in Mercator/equi* on sphere +- fixed the issues with falling animations (drawn in wrong order); also they remain active for longer time in non-hyperbolic now +- the center no longer disappears in Euclidean equi* models +- HUD elements, including the compass, now drawn correctly in all conformal pmodels +- lines behind sphere are now drawn (darker) +- better colors for objects behind the sphere when changing the background color +- fixed model boundary drawing on spheres +- improvements to the spherical equi* models: the correct circle is used as the boundary, instead of the whole screen; aura +- conformal/history mode in Menu is now marked ON if any of its features is active +- improvements to the Map Editor: fixed bugs with copying on new geometries; copying now also copies HP/stuntime; more efficient copying/painting when high radius is selected; "dragon" and "dragon head" show up as different names; buggy dragons are no longer fixed while still in the map editor +- the factor of darkening the elements behind the sphere is is now configurable (in 3D menu); also works better with transparency now +- fixed some bugs with the 'movement compass' for mobile devices (correct placement and rotation); it is now also available on all platforms (though probably not that useful not on mobiles) +- some fixes for shmup in new geometries (untested) diff --git a/init.cpp b/init.cpp index 63dfa100..e6d4bcd8 100644 --- a/init.cpp +++ b/init.cpp @@ -14,9 +14,9 @@ #define NOLICENSE #endif -#define VER "10.2c" -#define VERNUM 10203 -#define VERNUM_HEX 0xA093 +#define VER "10.2d" +#define VERNUM 10204 +#define VERNUM_HEX 0xA094 #define GEN_M 0 #define GEN_F 1