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nilrider:: game_keys_scroll
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@ -231,10 +231,12 @@ void run() {
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dialog::add_key_action(PSEUDOKEY_MENU, [] {
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if(curlev->current.timer) paused = true;
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game_keys_scroll = true;
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pushScreen(main_menu);
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});
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if(pause_av) dialog::add_key_action(PSEUDOKEY_PAUSE, [] {
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paused = !paused;
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game_keys_scroll = true;
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if(view_replay && !paused)
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simulation_start_tick = ticks - curlev->current.timer * tps;
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});
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