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load_mode_data now resets creature scale in shmup
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@ -1032,7 +1032,7 @@ EX void load_mode_data_with_zero(hstream& f) {
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xcheat = f.get<char>();
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xcheat = f.get<char>();
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casual = false;
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casual = false;
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bow::weapon = bow::wBlade;
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bow::weapon = bow::wBlade;
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vid.creature_scale = 1;
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if(shmup::on) vid.creature_scale = 1;
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while(true) {
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while(true) {
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char option = f.get<char>();
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char option = f.get<char>();
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