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2d3d:: smaller cones for fires/bonfires/buoys/thumpers
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2
hyper.h
2
hyper.h
@@ -4249,7 +4249,7 @@ struct floorshape {
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int pstrength; // pattern strength in 3D
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int fstrength; // frame strength in 3D
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PPR prio;
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vector<hpcshape> b, shadow, side[SIDEPARS], gpside[SIDEPARS][MAX_EDGE], levels[SIDEPARS], cone;
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vector<hpcshape> b, shadow, side[SIDEPARS], gpside[SIDEPARS][MAX_EDGE], levels[SIDEPARS], cone[2];
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basic_textureinfo tinf3;
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floorshape() { prio = PPR::FLOOR; pstrength = fstrength = 10; }
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};
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