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rogueviz::flocking:: removed duplicate animation
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@ -223,20 +223,6 @@ namespace flocking {
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for(auto p: lines) queueline(get<0>(p), get<1>(p), get<2>(p), 0);
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for(auto p: lines) queueline(get<0>(p), get<1>(p), get<2>(p), 0);
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}
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}
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bool akh(int sym, int uni) {
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if(uni == '7') {
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for(int a=0; a<200; a++) {
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drawthemap();
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for(int b=0; b<40; b++) turn(1);
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char buf[2000];
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snprintf(buf, 1000, "animations/flock/flock%d-%03d.png", int(geometry), a);
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saveHighQualityShot(buf);
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}
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}
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else return false;
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return true;
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}
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void show() {
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void show() {
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cmode = sm::SIDE;
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cmode = sm::SIDE;
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gamescreen(0);
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gamescreen(0);
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@ -332,7 +318,6 @@ namespace flocking {
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addHook(hooks_args, 100, readArgs) +
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addHook(hooks_args, 100, readArgs) +
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addHook(shmup::hooks_turn, 100, turn) +
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addHook(shmup::hooks_turn, 100, turn) +
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addHook(hooks_frame, 100, flock_marker) +
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addHook(hooks_frame, 100, flock_marker) +
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addHook(hooks_handleKey, 120, akh) +
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addHook(hooks_o_key, 80, o_key) +
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addHook(hooks_o_key, 80, o_key) +
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0;
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0;
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#endif
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#endif
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