From de2ae6901a9ee62e7c9d5b9089f1320c05b7170e Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 18 Nov 2018 17:31:38 +0100 Subject: [PATCH] rogueviz::flocking:: removed duplicate animation --- rogueviz-flocking.cpp | 15 --------------- 1 file changed, 15 deletions(-) diff --git a/rogueviz-flocking.cpp b/rogueviz-flocking.cpp index 45fd6d74..9c8c6e7c 100644 --- a/rogueviz-flocking.cpp +++ b/rogueviz-flocking.cpp @@ -223,20 +223,6 @@ namespace flocking { for(auto p: lines) queueline(get<0>(p), get<1>(p), get<2>(p), 0); } - bool akh(int sym, int uni) { - if(uni == '7') { - for(int a=0; a<200; a++) { - drawthemap(); - for(int b=0; b<40; b++) turn(1); - char buf[2000]; - snprintf(buf, 1000, "animations/flock/flock%d-%03d.png", int(geometry), a); - saveHighQualityShot(buf); - } - } - else return false; - return true; - } - void show() { cmode = sm::SIDE; gamescreen(0); @@ -332,7 +318,6 @@ namespace flocking { addHook(hooks_args, 100, readArgs) + addHook(shmup::hooks_turn, 100, turn) + addHook(hooks_frame, 100, flock_marker) + - addHook(hooks_handleKey, 120, akh) + addHook(hooks_o_key, 80, o_key) + 0; #endif